Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique : Steam ( on PC app)

Introduction:  Steam is an international digital distribution platform which allow users to purchase and play PC video games. Steam help users install and update their games and provides community features such as friend lists and groups, video streaming and video sharing. It also provide cloud-saving function so that users can load their game process in …

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Design Critique: Sephora Skincare & Beauty App

Introduction Sephora is a multinational online and in-store makeup, skincare, fragrance, and beauty services, retailer. Upon opening the Sephora mobile application, a user is presented with options to either view latest skincare and beauty deals, to begin shopping or exploring products, to receive product recommendations, to search for specific products, or to navigate for additional features. …

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Design Critique: Uncharted 4 Traversal

“Uncharted 4: A Thief’s End” is one of seven games of the Uncharted series, which is an action-adventure third-person shooter platform video game created and developed by Naughty Dog. This critique takes a closer look at how Uncharted 4 makes use of Don Normans Design Principles and uses them to lead the player through the game, specifically one of …

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Design Critique : Instagram

Instagram is a popular application that is almost a decade old and whose mission has been letting people capture moments and instantly share them with the world. Over time, it has evolved as a platform that also helps people network, connect with friends, and find inspiration.