Design Critique: Uncharted 4 Traversal

“Uncharted 4: A Thief’s End” is one of seven games of the Uncharted series, which is an action-adventure third-person shooter platform video game created and developed by Naughty Dog. This critique takes a closer look at how Uncharted 4 makes use of Don Normans Design Principles and uses them to lead the player through the game, specifically one of …

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Design Critique : Instagram

Instagram is a popular application that is almost a decade old and whose mission has been letting people capture moments and instantly share them with the world. Over time, it has evolved as a platform that also helps people network, connect with friends, and find inspiration.

Design Critique: Babbel (Iphone App)

INTRODUCTION:   Babbel is a language learning Application available for both online and mobile platforms. Developed by Lesson Nine GmbH in tandem with a team of language learning experts the app encourages development of over 14 different languages with 10-15 minute “bite sized” lessons that increase in difficulty as you progress through the program. The …

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Design Critique – MTA On the Go Kiosks

Introduction The Metropolitan Transportation Authority’s (MTA) Interactive On the Go Kiosks were first introduced in 2015 and over the years they have provided New Yorker’s and tourist with a one-stop station for navigating their way in, out, and around the city.  You can conveniently find directions from your current station to the Empire State building, …

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