Do YouTube and Vimeo Meet WCAG 2.1 Keyboard Accessibility Guidelines?

Introduction

A screenshot of the WCAG 2.1 webpage.

The World Wide Web Consortium’s Web Content Accessibility Guidelines 2.1

 

In June 2018 the World Wide Web Consortium (W3C) released the updated Web Content Accessibility Guidelines (WCAG 2.1). The W3C is the main international standards organization for the World Wide Web that develops protocols and guidelines that ensure long-term growth for the Web.… Continue Reading »

Good Robot, Bad Robot: The Ethics of AI

Link to blog: http://ixd.prattsi.org/2018/10/good-robot-bad-robot-the-ethics-of-ai/

 

Still from silent era film classic “Metropolis”

Introduction: The ethically-minded have always weighed benefit and risk when it comes to AI becoming more prevalent in everyday life. The topic has been picked apart in everything from pulpy sci-fi novels from the 50s to well-regarded popular scientific journals of today, where ever-increasing human-like AI are now commonplace.… Continue Reading »

Design Critique: Shopbop online shopping App (IOS application)

Shopbop is a US online fashion apparel and accessories shop opened in 1999. It is positioned in a high-end users’ market and also very popular especially in women’ business. Shopbop has been a subsidiary of Amazon.com since 2006. That means it allows prime users to enjoy the free shipping and returning service. Thus, the market based on mobile is no time to delay.… Continue Reading »

Design Critique: Ticketmaster & Telecharge Seating Charts.

W.T. Dennis

LIS 644: Usability, Theory and Practice

 

(Radio City Music Hall: Zoom-in for more detailed ticket listings for larger venues)

 

 I. Ticketmaster.com

Ticketmaster.com is a convenient and expedient resource used for buying tickets for a concert or event. This resource allows its user the gratification of choosing precisely which seat they want from a list of available ones.… Continue Reading »

Is Accessibility not equal to Usability?

There are ranges of evaluation methods that assist developers or designers to create usable and pleasant electronic products, services, or environments for the target audience, including older and disabled people. However, to build a product, service or environment for older and disabled people, the criteria of evaluation may be different because they may have specific needs and require different assistance.Continue Reading »

Ideas & Issues

Introduction

If you paid any attention to video game news in the past year, you will have no doubt heard volumes about the Star Wars Battlefront 2 Loot Box controversy. In essence, the publisher of the game, Electronic Arts, utilized a micro-transaction model in the game’s multiplayer. This was widely frowned upon due to exploitative way in which it was implemented.… Continue Reading »

Good Intentions ≠ Good Research: Identifying & combating cognitive bias in usability research

Image credit: KnowYourMeme.com

Ignorance is not bliss

There’s an old saying you might have heard. It goes something like this: “fool me once, shame on you; fool me twice, shame on me.” Usually, this is said after a series of betrayals by a friend, a family member, or a loved one. But could it reach into UX research as well?… Continue Reading »

Design Critique: Calm (iOS app)

Calm is an app that aims to reduce anxiety and stress through guided meditations, nature sounds, and sleep stories. A wide range of preferences are accommodated: hurried users can quickly launch a 10-minute “Daily Calm,” while users seeking specificity can pursue 30-day programs centered around a particular theme. Named Apple’s 2017 App of the Year on iPhone, a staggering 5-10 million users have downloaded the app.… Continue Reading »