Design Critique: Winc(iPhone App)

Introduction

Winc is an iOS app I use to order wine online. Users take their simple 6-question Palate Profile Quiz and Discover their personalized wine recommendations. The selected wine will be delivered per month. Users can use the app to:

  • Sign up/Sign in
  • Manage membership
  • Discover personalized wine recommendations
  • Customize orders
  • Ship box immediately
  • Rate wines
  • Invite friends

In this design critique, I am going to analyze the experiences of Manage membership, Discover personalized wine recommendations, and Customize orders.… Continue Reading »

Design Critique: Babbel (Iphone App)

INTRODUCTION:

 

Babbel is a language learning Application available for both online and mobile platforms. Developed by Lesson Nine GmbH in tandem with a team of language learning experts the app encourages development of over 14 different languages with 10-15 minute “bite sized” lessons that increase in difficulty as you progress through the program. The developers claim through user confidence, comprehension, and retention their app is proving itself as one of the most effective learning apps on the market.… Continue Reading »

Do YouTube and Vimeo Meet WCAG 2.1 Keyboard Accessibility Guidelines?

Introduction

 

In June 2018 the World Wide Web Consortium (W3C) released the updated Web Content Accessibility Guidelines (WCAG 2.1). The W3C is the main international standards organization for the World Wide Web that develops protocols and guidelines that ensure long-term growth for the Web. It was founded by Tim Berners-Lee, the inventor of the World Wide Web.… Continue Reading »

Good Robot, Bad Robot: The Ethics of AI

Link to blog: http://ixd.prattsi.org/2018/10/good-robot-bad-robot-the-ethics-of-ai/

 

Introduction: The ethically-minded have always weighed benefit and risk when it comes to AI becoming more prevalent in everyday life. The topic has been picked apart in everything from pulpy sci-fi novels from the 50s to well-regarded popular scientific journals of today, where ever-increasing human-like AI are now commonplace.

This blog post will explore modern viewpoints pertaining to the ethics of artificial intelligence.… Continue Reading »

Design Critique: Shopbop online shopping App (IOS application)

Shopbop is a US online fashion apparel and accessories shop opened in 1999. It is positioned in a high-end users’ market and also very popular especially in women’ business. Shopbop has been a subsidiary of Amazon.com since 2006. That means it allows prime users to enjoy the free shipping and returning service. Thus, the market based on mobile is no time to delay.… Continue Reading »

Design Critique: Ticketmaster & Telecharge Seating Charts.

W.T. Dennis

LIS 644: Usability, Theory and Practice

 

(Radio City Music Hall: Zoom-in for more detailed ticket listings for larger venues)

 

 I. Ticketmaster.com

Ticketmaster.com is a convenient and expedient resource used for buying tickets for a concert or event. This resource allows its user the gratification of choosing precisely which seat they want from a list of available ones.… Continue Reading »

Is Accessibility not equal to Usability?

There are ranges of evaluation methods that assist developers or designers to create usable and pleasant electronic products, services, or environments for the target audience, including older and disabled people. However, to build a product, service or environment for older and disabled people, the criteria of evaluation may be different because they may have specific needs and require different assistance.Continue Reading »

Ideas & Issues

Introduction

If you paid any attention to video game news in the past year, you will have no doubt heard volumes about the Star Wars Battlefront 2 Loot Box controversy. In essence, the publisher of the game, Electronic Arts, utilized a micro-transaction model in the game’s multiplayer. This was widely frowned upon due to exploitative way in which it was implemented.… Continue Reading »

Good Intentions ≠ Good Research: Identifying & combating cognitive bias in usability research

Image credit: KnowYourMeme.com

Ignorance is not bliss

There’s an old saying you might have heard. It goes something like this: “fool me once, shame on you; fool me twice, shame on me.” Usually, this is said after a series of betrayals by a friend, a family member, or a loved one. But could it reach into UX research as well?… Continue Reading »