Usability Evaluation for The Friends of Crocheron & John Golden Park

About This usability evaluation was conducted by a team of 5 graduate students in a Usability Theory and Practice course at Pratt Institute during the Spring 2022 semester. Our client, the Friends of Crocheron & John Golden Park is a non-profit organization whose mission is to provide stewardship over Crocheron & John Golden Park in …

Read more

Flux Factory: A Story of Usability Testing Study

THE PROBLEM Our client: Nat Roe (executive director @ Flux Factory) Who we are: a group of 5 graduate students attending an usability course at Pratt Institute. Problem: choosing which area of Flux Factory’s website to test out. Flux Factory is a mainly not-for-profit arts organization (see Figure 1) aimed at providing emerging artists with …

Read more

A Story of the Usability of Engram

Chapter 1: The Problem The Client Our client was Engram. Engram was founded by Priscilla Cancar. The Evaluators Our team was comprised of four graduate students enrolled in the Fall 2021 INF0644-03: Usability Theory and Practice course taught by Dr. Elena Villaespesa at the Pratt Institute School of Information in Brooklyn, New York. The Product …

Read more

Design Critique: Discord (Web App)

Discord is a communication service which allows users to chat, call, and share files and other media in one hub on the web or their desktop and mobile apps. Users can create or join existing servers, to which they can invite friends and open topic-specific chat threads as well as voice and/or video rooms to …

Read more

Design Critique: Randonautica

By Sara Almai Randonautica is a mobile phone application intended to be used as an aid for exploration. The application generates a random or pseudorandom set of coordinates, called a “point”, for the user, called a “randonaut”, to venture to. The point is generated based on a descriptor selected by the user on the homepage. …

Read more

Design Critique: Coursera (Web Version)

Among all of the online education website, I’ve tried several and even they’re focus on different trajectory, the one that hooks me and motivate me to complete is Coursera which delivering a very “flow” experience. User-centered design employs empathy and in turn increases satisfaction of the end-users. This design critique will be using Norman theories from “The Design of Everyday Things” to analyze the good and bad designs Coursera utilizes.

Design Critique: Venmo (iOS)

venmo

What is venmo? Venmo is a mobile application that helps you to pay and request money from your friends. At its core, Venmo provides a social way to pay your friends when you owe them money and don’t want to deal with cash.  mY GOAL The goal was to pay $100 to Lillian Yang. I …

Read more

Design Critique: Kaave (iOS app)

image depicting the title and an iPhone mock-up

Kaave is a fortune telling app based in Turkey that works by reading Turkish coffee cups – which is usually done to spark conversation and gossip. This article will evaluate the IOS version of the Kaave app, based on the usability principles discussed by Donald Norman, in his book: The Design of Everyday Things.

Eye Tracking Study – NYU Langone Health

About Advanced usability analytics for NYU Langone using eye-tracking method. NYU Langone Health is one of the nation’s premier academic medical centers. Located in the heart of Manhattan, with additional facilities throughout the New York City area, NYU Langone is a popular choice for students with insurance health plan. Our study goal is to Evaluate the usability …

Read more

Design Critique: Google Meet

Google Meet is a digital video conferencing application that allows users to join and/or host meetings from remote locations. While steadily gaining popularity over the years, digital conferencing platforms such as this became a standard and daily practice for businesses and education alike when the Covid-19 pandemic began to sweep across the United States. Almost …

Read more