Design Story: FUBU (For Users, By Users)

About the Project

This project was done in Pratt Institute’s Information Architecture and Interaction Design taught by Craig MacDonald. For this project, my group and I were given the task of redesigning the information architecture for Sesame Workshop (www.sesameworkshop.org) that would make the site’s interface much more user friendly, increasing its usability through improvements of its navigation, layout, and how its contents were displayed.Continue Reading »

Visual Lies: Usability in Deceptive Data Visualizations

Designers can utilize usability principles to create products that may greatly enhance our everyday lives. From smart phone apps to non-Norman Doors, the application of usability principles has given us wonderful tools, games, and digital interfaces. But what about the dark, deceptive uses of these principles?

In a previous post, I explored ways in which online notices for terms and conditions are often designed in ways to be deceptive to internet users (that post can be found by clicking here).… Continue Reading »

Universal Design: An Accessibility Solution for Digital Humanities?

Image of disabled people representing universal design from the National Association of City Transportation Officials

Image from the National Association of City Transportation Officials

Accessibility has recently become a crucial talking point in digital humanities. Some scholars have argued that the best way to account for accessibility is to implement universal design principles when developing DH projects. This post considers positive and negative aspects of universal design in DH and advocates for a more practical modified solution.Continue Reading »

Design Critique: Spotify (iOS App)

Discovering music has never been easier now that people can carry millions of songs in their pockets using apps like Spotify, a digital streaming service that allows users to search, discover and play songs. Although Spotify’s iOS app can be used effectively, it has room to improve its usability and discoverability.

 

Song-Specific Menus

Spotify’s song-specific menus give users good discoverability through mapping and effective feedback.… Continue Reading »

Design Critique: Splitwise (iPhone App)

Splitwise (version 4.4.12 for iOS 9.0 or later) is an Apple iPhone application designed to “split bills and expenses the easy way.” This app functions as a bill splitting and record-keeping tool for roommates, friends, or any group of individuals with shared or borrowed expenses. Splitwise provides an appealing and simple digital interface that makes bill creation quick and easy but requires some additional work to be an effective record-keeping app for bills.… Continue Reading »

Design Critique: Goodreads (iOS App)

Photo 1: My Books Screen

This design critique is for the mobile iPhone application for Goodreads.com. Goodreads is a site that helps users keep track of which books they have read and those they want to read. This critique focuses on four different attributes of the app: the scanning feature, the search function, the “want-to-read” button, and duplicate editions.Continue Reading »

Design Critique-NJ Transit (MyBus & Trip Planner)

 

The NJ Transit Mobile App provides an easy way to make travel plans, buy and display passes and tickets, and get transit information. Overall, the application is useful for most of users. But the first time I use this app, I feel like the application is not easy for me to use. This article aims to evaluate the “MyBus” and “Trip Planner” function in NJ Transit from a perspective of first time user and then provide a research strategy to improve it.… Continue Reading »

Meet Antoinette Colaizzi, A Champion for the User

As a UX Researcher and Strategist, Antoinette Colaizzi has over 20 years in the field leading design and research efforts for Web-based, mobile, and desktop applications.  She is currently a managing consultant at IBM Watson Health and an IBfeature-2M Design Thinking practitioner.  We spoke recently about her career journey from systems engineer through the early days of “usability”, and the path to User Experience.  Continue Reading »

“Is Design Metrically Opposed?”: Balancing Quantitative & Qualitative Metrics

Image of Jared Spool

Jared Spool presenting at the IA Summit, April 2015. (Source: Kevin M. Hoffman)

Last week I was fortunate enough to attend the 16th annual IA Summit in Minneapolis, MN. According to its homepage, the IA Summit is “the world’s most prestigious gathering of information architects, user experience designers, content strategists, and all those who work to create and manage information spaces.” The conference was nothing short of amazing–it was as entertaining as it was intellectually stimulating.… Continue Reading »