Design Critique: Measure (iOS App)

Measure is a pre-installed utility on the iPhone that enables users to quickly gauge the size of real-world objects, measure a person’s height, and automatically detect the dimensions of rectangles. This article critiques the Measure app through the lens of Don Norman’s The Design of Everyday Things, analyzing its interface against key usability principles. First

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Design Critique: Splitwise (Mobile App)

Splitwise is an expense-sharing application designed to help groups track and settle shared costs efficiently. While it serves various collaborative scenarios, it is a mobile-only application. This article critiques its interface through the lens of Don Norman’s The Design of Everyday Things. 1. Color-coded Balances Splitwise provides a great example of bridging the Gulf of

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Design Critique: Spotify (iOS App)

Spotify’s iOS app enables users to discover, organize, and listen to music and podcasts through personalized playlists and libraries. The app emphasizes ongoing discovery through recommendations based on listening behavior, while supporting common tasks such as searching, saving, downloading, and sharing audio. Login Page When initially opening the app, Spotify prompts users to create an

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Design Critique: Adobe Lightroom (Desktop App)

Adobe Lightroom is a computer program geared toward photographers that allows users to organize, touch up, and edit large amounts of photos. Importantly, edits are non-destructive – meaning that edits are saved as instructions rather than modifying the original image. Importing Photos To import images, Lightroom opens up your computer’s local file management system, easily

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