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Design Critique: YouTube TV (Web Interface)

When you move away from traditional cable, switching to a web-based live TV service should feel simple and intuitive. For YouTube TV, a good desktop experience should make it easy to find and play a channel while clearly showing what’s playing or recording. YouTube TV brings familiar TV conventions into a clean digital interface, but a few design choices make basic actions more difficult than they need to be.

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Design Critique: English Planet

Introduction English Planet is a vocabulary-learning app designed to strengthen vocabulary memorization. It blends game elements to reduce the burden of memorizing vocabulary. The user’s goal is to identify unfamiliar words and add them to their word list. The following critique analyzes the app using design concepts from Don Norman’s The Design of Everyday Things.

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Design Critique: Polarsteps (iOS App)

Polarsteps is a travel tracking app that lets users plan trips by creating itineraries and exploring recommendations, and document their trips with notes and images on an interactive map. This critique evaluates key interactions in the iOS app using concepts from Don Norman’s “The Design of Everyday Things” to analyse how they shape the travel tracking experience.

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