When it comes to “LEGO”, what would you think of? Toy? Game? Or brick?
Today I want to talk about a more “serious” side of LEGO – the LEGO® Serious Play®. It’s not a game, it’s a methodology from LEGO which uses LEGO bricks to improve creative thinking and develop problem-solving skills. In UX field, many researchers start using it to conduct UX research.… Continue Reading »
I interned at Guggenheim Museum interactive department in 2017 summer. During the internship period, one of my research topic was alt text and hyperlink best practices on museum websites.
According to Wikipedia, web accessibility refers to “the inclusive practice of removing barriers that prevent interaction with, or access to websites, by people with disabilities.” When sites are correctly designed, developed and edited, all users are supposed to have equal access to information and functionality.… Continue Reading »
Initial interviews with Materials for the Arts (MFTA) revealed the organization’s key goals in a website redesign. The organization would like its users to be informed of the different opportunities it provides beyond donations and scheduled appointments. In order to insure that prospective users are efficiently and effectively exploring the interface a series of user interviews and observations were performed by a Pratt research team. … Continue Reading »
The CUNY Graduate Center (GC) Library is in the process of revamping its digital presence. In order to do this in a way that centers the user’s experience, a careful examination of user behaviors, desires, knowledge, and expectations is required.
My design team, Team Buttons, set out to research the library’s target users in all of these aspects in order to provide the GC Library with the best possible high-fidelity prototypes to help guide the library’s website design process for desktop and mobile interfaces.… Continue Reading »
In the field of user experience, there is a wide range of research available, researchers mapped 20 methods across 3 dimensions: “Qualitative vs. Quantitative”, “Attitudinal vs Behavioral” and “Context of Use”. This article will focus on introducing the “Quantitative research” method, and in order to make it more clear, it will also compare it with another direction in this dimension—“Qualitative”.… Continue Reading »
I interviewed an employee in a big design company, and she told me her work details, which prove the importance of kindness in creativity. Her job title is the product designer and has worked for 3 years. She served as one of the designers of creating and editing videos and pictures in the company, and she is also one of the early members of the advanced technology and research team.… Continue Reading »
I interviewed a user experience designer, who currently works at VMware Inc. in Palo Alto, California. VMware is a worldwide company, providing various products and services for clients, like workspace management, server software, cloud management, etc. She has worked as a user experience designer for designing admin software for four years.
For this interview, I primarily focused on how to succeed to gain a UX job.… Continue Reading »
ABOUT THE PROJECT
Material for the Arts had discovered a declining usage of their website. They did not have a mobile optimized website and we were asked to propose a mobile-centered re-design. In this project, we designed a digital interfaces from a user-centered perspective based on user research, interviews and evaluation.
I had volunteered as the “Project Manager” which was to make sure that we submitted the group assignments on time and organized the group materials.… Continue Reading »