At the end of February, I attended World IA Day (along with many other Pratt SI students and alums). I was impressed by many of the speakers but particularly enjoyed how Lindsay McGaan presented information- she made things clear, interesting and easy to follow.
I caught up with Lindsay* at a Brooklyn coffee shop in early March to ask her a little bit about her background and learn more about being a content strategist and UX professional.
*Please note that I did not record this conversation and the answers are from my own notes/writing and summarize Lindsay’s responses.
How did you come to the UX field? I noticed on your résumé that you have an MA in professional writing with a focus on UX. Do you feel that prepared you for the work you are doing in the field now?
I’ve always had an interest in language and poetry. I spent a year teaching English in Japan. When I returned, I knew I needed a marketable skill so I entered the program at Carnegie Mellon University, it focused on getting a job. I initially thought about going into publishing, but my advisor suggested looking into user experience, user testing and document design. I started to explore and took a Information Design internship that summer in Sydney, Australia. I learned about simplification of documents and knowledge design. Not all of it was web documents, some of it was print (company policies and such).
I’ve got a brain for simplifying things in this field. After school, I got a job with Siegel + Gale where my focus was on web and print simplification, simplifying taxonomies – secondary and primary.
How much do you feel you learned on the job vs. your education?
I feel I’ve learned 2/3 or more on the job. Much of the work in UX is collaboration. Graduate school helped rejuvenate my writing skills. At Siegel + Gale, I learned content strategy and IA as a discipline. Folks at S+G helped me when I was just starting out. Amex was my first foray into working for a financial institution, it taught me the design process in application- writing job reports; documenting and presenting in a shareable way; following design phases and chunking off work; making sure everyone understands before moving to the next phase; and producing something to sell the work. The work experience there gave me a good foundation in the process.
You mentioned at World IA Day that you were the first content strategist at Amex. Why do you think that was the case?
Being a content strategist is usually part of someone’s job even if it isn’t their title. Most co-workers are relieved to have someone thinking about this. It’s not easy because you don’t always have the right tools and aren’t always certain it is the right thing to do.
What are some of the tools you use in your work? Any that you would highly recommend to a student in UX to get familiar with?
Axure is great for quickly drawing wire frames. Sketch is another great tool- it’s more versatile than axure and easier to learn. I often sketch on a white board first to move through iterations quickly then go to the computer for mockups. We used Agile Methodology where we would structure the teams based on developer schedule- often in two week intervals. This allows for small changes to be made constantly which means you are constantly moving forward. It has been a better overall way of working than waterfall where you are waiting for everything to be ready before launching. The hardest part is how to fit in agile- it is an open ended process that needs to work within a time line. Discovery work can be hard to tie to a schedule. People have really different approaches to this.
Any tips for entering this field?
Look for jobs that emphasize collaboration and have an established process. People not talking/communicating with each other is not good.
Design thinking is a way of problem solving and can be applied in any field.
Build a broad skill set. IA was a bigger thing in the 1990s, today there are fewer people with that title, but it is considered part of a job description in UX.
For first time job in the field, do a lot of informational interviews. A lot of times people don’t know what they are getting into. Some agencies will hire you to work 80 hours a week only doing wire framing.
Where will you go next?
I was recently hired by Critical Mass – they are a Canadian company that just opened offices in New York.
Some notes from Lindsay’s talk “Short, sweet, legally sound: getting great content through the review cycle” at World IA Day.
Write in a colloquial, conversational tone- as if someone is talking directly to you. (think iTunes service agreement for the opposite of this).
Create consistent design tools.
Lindsay mentioned a book that I’ve been meaning to look up, but haven’t had a chance. The focus is on writing for the web. She ended her talk with “Feedback is a gift, not an insult.” That quote really stuck with me and seems highly relevant in the UX field- it’s from the book Nicely Said by Nicole Fenton and Kate Kiefer Lee.
If you can’t meet deadlines, don’t expect your reviewers to.
Hold meetings in person in a room or on the phone. Limit to 1.5 hours and bring food.
At the most basic level, the reminders app is like an electronic to-do list. I like to use the feature where it will remind me at a time and day to do something. I want to make note that there are additional features which I do not use. The first allows the user to set a reminder by location. The second feature allows reminders to be set on repeated schedules.
Design Problem 1: Snooze Feature
The snooze feature involves several steps so even though it is problem 1 it is also a myriad of steps and other issues. First, I want to point out a few things about the app and myself. I have a habit of setting reminders to dates and times that I often can’t realistically meet which in turn leads me to snooze them with regularity. When a reminder is due there is a visual banner on the screen and a sound (if not on silent).
One can see that it indicates to the user to “slide to view.” There is no indication which way to slide. iPhone users are familiar with sliding left to right to unlock the phone (a learned behavior – knowledge in the head), however if you slide right to left, it opens a different option to set things directly in the app without unlocking the phone and going directly to the app. This is also a learned behavior and one that does not have the best mapping. Perhaps a double arrow could be added, but this might add more complexity. A better clue for the options of operation like slide left for immediate action. I’m going to skip this issue for now and focus on snooze when sliding right to left.
If the user hits “snooze,” the reminder goes away and the lock screen image appears. The user is unaware of how long the snooze is for, one might assume similar to the alarm app on the iPhone it would be for nine minutes. It is actually for 15 minutes. The design lets the user know what actions are possible, but it does not allow the user to make use of constraints effectively. I would argue that having snooze options appear at this point would be more beneficial than appearing after the first fifteen minutes (as it does for me).
If the user hits “Later,” there are options for 15 minutes, 1 hour, tomorrow or Ignore. I would suggest letting the user adjust these snooze options by adding an additional option that would give the user more control and makes the app a little less automated.
Once in settings, the user could then adjust the snooze to their preference (whether it be 3 minutes or 9 hours or some other increment of preference).
Design Problem 2: Order of Reminders
The reminders are by default put in the order in which they are created (not by date in which they are due) which is not always the order in which they need to be done. As a user, I find this frustrating. There is an option when setting the reminder, to give it a priority. I admit, I haven’t used this feature because of the graphic interface. The interface for me seems extreme with the exclamation points. Perhaps this need further exploration.
A possible solution to this problem would be for the user to be able to control the order in the same way the user can control apps on the iPhone. When a user presses and holds on an icon for a few seconds, it will start to jiggle and the user has the option to delete the app or move the app.
The solution for the reminders would look something like the screen shot below where the user could hold their finger on the reminder and move it around on the list by swiping it up or down once the “x” appears in the upper right corner.
This would use knowledge in the head and would allow the user some visual clues and mapping that they are familiar with to move the list into their own preferential order. Once the reminders start to wiggle, it would give the user some immediate indication of action.
I wanted to add that the Reminders app does make it obvious how to add something to the list with the “+” icon at the bottom left of the screen. At its simplest, it functions as a to-do list. Once a task is completed, the empty circle is filled in with a color to indicate it is complete. This action gives immediate indication of the action’s results.