Author name: Veronika Kostova

Assistive Technology: The Last of Us

The game The Last of Us, which was voted Game of the Decade, is one of Naughty Dog’s blockbusters that blurs the line between video game and art thanks to its masterful storytelling, beautiful visuals, and seamless gameplay. But is this award winning game able to set a standard of accessibility in third person action games?

The Design Handoff Tool – Zeplin

Having a successful handoff is a critical part of creating a great product. To reduce the friction between designers and developers, we can use the help of automated design handoff tools. We are going to take a closer look at one of the most commonly used design handoff tools—Zeplin.

Bringing Order to The Chaos: How to Arouse Curiosity and Encourage Pattern Seeking Behavior

All designers should aim for an experience that removes as much friction as possible and creates a usable digital experience. However, it is rare to simply want to create something that just exists. It should be interactive, people should be motivated to use the product. To create such a product that aims to engage the …

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Design Critique: Uncharted 4 Traversal

“Uncharted 4: A Thief’s End” is one of seven games of the Uncharted series, which is an action-adventure third-person shooter platform video game created and developed by Naughty Dog. This critique takes a closer look at how Uncharted 4 makes use of Don Normans Design Principles and uses them to lead the player through the game, specifically one of …

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