Design Critique: TCGplayer (Desktop)

TCGplayer is a popular collectible card-purchasing marketplace, enabling people to buy and sell cards from various games like Magic: The Gathering, Yu-Gi-Oh!, Pokémon, and more. This critique will focus on the desktop experience of buying Magic: The Gathering cards, utilizing design principles from Don Norman’s The Design of Everyday Things.  Let’s start by defining my …

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Design Critique: Luminary (iOS app)

The Luminary app is designed to take the same subscriber-based model popularized by Netflix and Spotify and apply it to the podcast industry. Launched in 2019, Luminary’s model promises subscribers an ad-free experience where they can listen to Luminary exclusive content as well as the podcasts they’ve listened to on competitor apps.   Onboarding Through …

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Design Critique: Google Meet

Google Meet is a digital video conferencing application that allows users to join and/or host meetings from remote locations. While steadily gaining popularity over the years, digital conferencing platforms such as this became a standard and daily practice for businesses and education alike when the Covid-19 pandemic began to sweep across the United States. Almost …

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Assistive Technology: JAWS Screen Reader

JAWS, Job Access with Speech, is a computer screen reader for Microsoft Windows. It allows blind and visually impaired users to read the screen and navigate without a mouse. It provides the user with a text-to-speech output or braille display. The software is capable of reading documents, emails, websites, and apps as well filling out …

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Design Critique: Google Art & Culture (iOS App)

The Google Arts & Culture App provides an online platform in which users can view high-resolution artworks and learn the worldwide culture of art from their smartphone anywhere and at any time. This article mainly introduces the user experiences related to augmented reality(AR) features and interactive games. Note: This design critique is focused on the …

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