Tools & Techniques

What does an information experience design toolkit look like? Posts in this category describe, analyze, critique, and/or discuss emerging or established tools, techniques, methods, and approaches that inform or facilitate the design of great experiences.

Social Listening and UX: Enhancing the Customer Experience

  In his 2013 Medium article, Kevin Ashton wrote, “Social media is not a bullhorn for broadcast but a coffee shop for conversation.” He goes on to outline how he has used social listening to better inform the design of different products to create a beautiful user experience: “User-generated reviews are the best possible way …

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Qualitative or Quantitative: When do you ask your users and when your data?

Designing information experiences takes into consideration perception (engaging with the senses), cognition (engaging with the mind), emotion (engaging with the heart), and action (engaging with the body). Other factors such as capabilities, constraints, and context also influence experience, and the process of examining these details involves a great deal of research and evaluation both initially …

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Use of Personas in usability testing for academic libraries

As academic libraries move toward a more user-oriented approach, they are implementing various ways to test usability and user experience (Tempelman-Kluit, N., & Pearce, A., 2014). One that caught my eye was the use of personas. Personas are prototypes of actual users, developed through multiple means of research including interviews and surveys. The use of …

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Usability Testing & Mobile Devices: New Mobile Heuristics

Developed in the early 1990s, the heuristic evaluation has come to prominence as a usability evaluation method. Developed in a time when web design meant design for desktop screens, it has been a powerful tool largely thanks to its reliance on the 10 heuristics, defined by Jakob Nielsen in 1995, that categorize the issues found …

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Microinteractions: Small Scope, Big Impact

Microinteractions are the individual tasks within designs –something like signing up for an account, moments that tend to be invisible unless something goes wrong. The discussion on the subject comes from Dan Saffner, author of the book on the subject, and it is focused on the idea that these small details are crucial to successful …

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Material Design

”Material design is a visual language synthesizes the classic principles of good design with the innovation and possibility of technology and science.” Google uses material design to guide the interaction and interfaces in their apps, mobile and web-based, and makes the standards available for other android app developers. Material design was unveiled in summer 2014 …

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Repertory Grid Interviews as a UX Method

The Repertory Grid Interview (RGI) is a technique related to Personal Construct Theory (PCT)—both were developed by George Kelly in 1955 in order to explore people’s conceptions of their relationships with others. PCT centers on the idea that every individual perceives the world based on constructs created from his or her unique experiences and understandings. …

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