Tools & Techniques

What does an information experience design toolkit look like? Posts in this category describe, analyze, critique, and/or discuss emerging or established tools, techniques, methods, and approaches that inform or facilitate the design of great experiences.

Usability and Accessibility -Examples for accessible websites/software

This article is mainly focus on the examples for accessible websites. The author discussed about the text alternative and color accessibility as examples. In those cases, audiences can get to know the definition, effect, bad and good use cases of these two examples. When the internet comes, we live in a life with full convenience: We …

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Wayfinding: How Users Apply 3D Logic to 2D Interfaces

If you’ve ever tried to find your terminal in an airport, you’ve undergone a psychological process called wayfinding. Wayfinding is the navigation of 3D environments through the use of spatial cues, such as following signs and hallways to your intended destination. All humans learn how to wayfind from the moment they learn to crawl, so …

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Eye Tracking and The Best UX Practices in The Mobile World

In today’s world, usability testing is critical for designing user-friendly interfaces. These tests take on different forms and methods that help designers identify usability issues. This is critical when analyzing the bridge between design expectations and user behavior. Sensory-based technology, such as eye-tracking, has been revolutionary in gaining deeper insights on how users interact with …

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ROLI: Create Music as Playing LEGO

F.g.1 ROLI Blocks with full lighting which democratize music production ROLI Blocks is a concept device which let people create their music as playing building blocks. Each module of ROLI blocks can be put together by magnetic force. Everyone can make music naturally through intuitive gestures on a touch-sensitive playing surface. The block could satisfy any budget, …

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Applying a 5-Second Test to Project Alexandria

Various usability testing methods exist for a variety of different insight- and data-gathering needs. Selecting a method should be tailored to the specific research needs of any particular individual or team, and dependant upon the current stage of their project. I decided to focus specifically on 5-second tests and one tool in particular, from UsabilityHub.com. …

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