Design Critique: Randonautica

By Sara Almai Randonautica is a mobile phone application intended to be used as an aid for exploration. The application generates a random or pseudorandom set of coordinates, called a “point”, for the user, called a “randonaut”, to venture to. The point is generated based on a descriptor selected by the user on the homepage. …

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Design Critique: TCGplayer (Desktop)

TCGplayer is a popular collectible card-purchasing marketplace, enabling people to buy and sell cards from various games like Magic: The Gathering, Yu-Gi-Oh!, Pokémon, and more. This critique will focus on the desktop experience of buying Magic: The Gathering cards, utilizing design principles from Don Norman’s The Design of Everyday Things.  Let’s start by defining my …

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Design Critique: Things 3 (iOS App)

Things is a personal task manager app developed by Cultured Code. Users are able to use it to manage their tasks and achieve their goals for almost everything in their lives, and they can categorize and track them in many ways. I’ve been using this app for a very long time, and in this post, …

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