Redesigning the CUNY Graduate Center Library’s Website: A Design Story

Scope

The CUNY Graduate Center (GC) Library is in the process of revamping its digital presence. In order to do this in a way that centers the user’s experience, a careful examination of user behaviors, desires, knowledge, and expectations is required.

My design team, Team Buttons, set out to research the library’s target users in all of these aspects in order to provide the GC Library with the best possible high-fidelity prototypes to help guide the library’s website design process for desktop and mobile interfaces.… Continue Reading »

Case Study: Friends of Material for the Arts

ABOUT THE PROJECT

Material for the Arts had discovered a declining usage of their website. They did not have a mobile optimized website and we were asked to propose a mobile-centered re-design. In this project, we designed a digital interfaces from a user-centered perspective based on user research, interviews and evaluation.

MY ROLE

I had volunteered as the “Project Manager” which was to make sure that we submitted the group assignments on time and organized the group materials.… Continue Reading »

Interview with a Sr. Experience Designer

As part of an assignment for my Advanced UXD class, I had to interview a UX professional. Since the majority of my interest in UX goes beyond the realms of formal information institutions such as libraries or museums, I decided to get in touch with a designer that works in advertising creating digital branding experiences for an array of products and companies.… Continue Reading »

Design Critique: Calm (iOS app)

Calm is an app that aims to reduce anxiety and stress through guided meditations, nature sounds, and sleep stories. A wide range of preferences are accommodated: hurried users can quickly launch a 10-minute “Daily Calm,” while users seeking specificity can pursue 30-day programs centered around a particular theme. Named Apple’s 2017 App of the Year on iPhone, a staggering 5-10 million users have downloaded the app.… Continue Reading »

mercedes-benz-silver-lightning

The UX of the Smart Car

Remember the television show of the 80s called Knight Rider? If yes, I’m sure you are picturing the uber-cool black colored Pontiac Firebird with the blinking red lights. The show was a hit, mostly thanks to the futuristic feature-packed beast of a car that assisted its undercover-cop owner in solving crimes. The car could self-drive, follow voice commands, make decisions and so much more.… Continue Reading »

Anti-Social Media: Designing for Accountability

 

One of the key issues facing social media today is the prevalence of antisocial behavior. This makes user experience worse, and in many cases, it is the site’s design that unintentionally encourages this behavior.

What exactly do we mean by antisocial behavior? There are three key points that exemplify this issue:

  1. Dissuading users from connecting to people different than them
  2. Shielding users from disparate viewpoints
  3. Failing to prevent toxic in-groups and the spread of harassment

The problem is that most social media platforms currently operate using these strategies:

  1. They suggest friends/connections based on who you know.
Continue Reading »

How UX Evolves for Virtual Reality

UX Design of VR

Hey designers, like it or not, virtual reality (VR) is really coming. We just spent or are still spending great efforts to adapt to the trend of mobile, now part of the focus should probably be shifted to look at the UX of VR. This article is going to talk about how UX looks like in virtual reality and what should be paid attention when designing for VR.… Continue Reading »

Design Critique: Spotify (iOS App)

Discovering music has never been easier now that people can carry millions of songs in their pockets using apps like Spotify, a digital streaming service that allows users to search, discover and play songs. Although Spotify’s iOS app can be used effectively, it has room to improve its usability and discoverability.

 

Song-Specific Menus

Spotify’s song-specific menus give users good discoverability through mapping and effective feedback.… Continue Reading »

Design Critique: Splitwise (iPhone App)

Splitwise (version 4.4.12 for iOS 9.0 or later) is an Apple iPhone application designed to “split bills and expenses the easy way.” This app functions as a bill splitting and record-keeping tool for roommates, friends, or any group of individuals with shared or borrowed expenses. Splitwise provides an appealing and simple digital interface that makes bill creation quick and easy but requires some additional work to be an effective record-keeping app for bills.… Continue Reading »