Anti-Social Media: Designing for Accountability

 

One of the key issues facing social media today is the prevalence of antisocial behavior. This makes user experience worse, and in many cases, it is the site’s design that unintentionally encourages this behavior.

What exactly do we mean by antisocial behavior? There are three key points that exemplify this issue:

  1. Dissuading users from connecting to people different than them
  2. Shielding users from disparate viewpoints
  3. Failing to prevent toxic in-groups and the spread of harassment

The problem is that most social media platforms currently operate using these strategies:

  1. They suggest friends/connections based on who you know.
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How UX Evolves for Virtual Reality

UX Design of VR

Hey designers, like it or not, virtual reality (VR) is really coming. We just spent or are still spending great efforts to adapt to the trend of mobile, now part of the focus should probably be shifted to look at the UX of VR. This article is going to talk about how UX looks like in virtual reality and what should be paid attention when designing for VR.… Continue Reading »

Design Critique: Spotify (iOS App)

Discovering music has never been easier now that people can carry millions of songs in their pockets using apps like Spotify, a digital streaming service that allows users to search, discover and play songs. Although Spotify’s iOS app can be used effectively, it has room to improve its usability and discoverability.

 

Song-Specific Menus

Spotify’s song-specific menus give users good discoverability through mapping and effective feedback.… Continue Reading »

Design Critique: Splitwise (iPhone App)

Splitwise (version 4.4.12 for iOS 9.0 or later) is an Apple iPhone application designed to “split bills and expenses the easy way.” This app functions as a bill splitting and record-keeping tool for roommates, friends, or any group of individuals with shared or borrowed expenses. Splitwise provides an appealing and simple digital interface that makes bill creation quick and easy but requires some additional work to be an effective record-keeping app for bills.… Continue Reading »

Design Critique: Medium (IOS App)

 

Medium (ios app)

Medium is an online publishing platform launched in August 2012, having a mass of amateur and professional people and publications writing blog posts on it. The clean design quickly differentiates it from other publishing platforms and aggregates many professionals. This article is going to assess the design of medium IOS app using Don Norman’s concepts and principles in his book: The Design of Everyday Things.… Continue Reading »

Design Critique: IMDb Android App

IMDB - Design Critique - Intro Image

 

Introduction

IMDb or Internet Movie Database is a popular online database of information related to movies, TV shows, video games, awards, and events. The database comprises of information on production crew and cast, summaries, synopses, reviews and ratings, which millions of registered users consume daily. As per Google Play Store, there are over 100 million users of the app on the Android platform!… Continue Reading »

Design Critique: Splitwise (iOS App)

Splitwise is an IOU managing application providing its users a hassle free method of splitting their expenses with family and friends. This cloud-based application eliminates the need to keep paper bills and helps in keeping a track of your debts in a simple ledger format.

Based in Rhode Island, Splitwise makes the life easier as it lets the users pay their debts via PayPal or Venmo.… Continue Reading »

As Without, So Within: UX in Library Design

digital-libraries

In today’s digital age, a lot of the focus in the field of User Experience (UX) is on human computer interaction; how users interface with digital tools such as websites, apps, devices, etc. However, UX is not limited to the digital side, and often times the physical environment needs to be considered as well. In 2015, The Southeast Florida Library Information Network (SEFLIN) buried themselves deep into UX projects that paid special focus on the physical aspects of their libraries and how to make improvements for their patrons.… Continue Reading »

Asking Why: An Interview with Natalie Blair

Natalie Blair

I recently had the opportunity to interview Natalie Blair. Although Natalie and I are acquainted through our mutual love of roller derby, I wanted to pick her brain on her experience transitioning into the field of UX and to see if she had any pieces of advice for someone hoping to do the same. Natalie works as a UX Designer/Producer in New York at Tigerspike, a mobile technology company, and is an “enthusiastic champion of the ‘why?’” Recently, she wrote an article on UX for Medium.com that touches on many of the subjects brought up during this interview titled, “What Designers Can Learn From the Stage or — How to Upstage your Content and Annoy Your User.”

Erin: So you are a UX Designer/Producer at Tigerspike, could you briefly discuss the work you do there, your role and responsibilities?Continue Reading »