Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: Goodreads – Good books meet Bad UX (IOS App)

Introduction Goodreads is a household name among avid readers, boasting over 150 million members and a database of more than 3.5 billion books. Launched in 2006, Goodreads is a social cataloging platform where users can track their reading progress, discover new books, and interact with a community through reviews and ratings.  The platform was acquired […]

Design Critique: Goodreads – Good books meet Bad UX (IOS App) Read More »

Chase App: Convenient Banking or Hidden Design Pitfalls? – A Design Critique

Photo by Rubaitul Azad on Unsplash Chase Bank’s mobile banking app offers a comprehensive set of features designed to make managing finances simple—from checking balances to paying bills and depositing checks. However, while the app provides essential functionality, some design choices could be improved to create a more intuitive and confident user experience. In this

Chase App: Convenient Banking or Hidden Design Pitfalls? – A Design Critique Read More »

Design Critique: Etsy (iOS app)

Introduction Etsy is a global marketplace for handmade and vintage items, accessible via its website and mobile app. It connects independent sellers with buyers and uses third-party delivery services like UPS. This article will critically review the Etsy iOS app, focusing on search filters, product pages, and checkout flows by applying Don Norman’s design principles

Design Critique: Etsy (iOS app) Read More »

Design Critique: Midjourney Prompt Helper (Personal Design Project)

Introducion Midjourney prompt helper is a platform that integrates gallery and generates prompt words. Brilliant reproduction of the current rich AI-generated images, making it easier to create your own unique AI images. As a design student, I often use AI-generated image tools like Midjourney in my daily design work. They are very useful and interesting,

Design Critique: Midjourney Prompt Helper (Personal Design Project) Read More »

Design Critique: ClassPass—Pass or Fail?

ClassPass is a monthly subscription service where users can purchase credits that can then be exchanged for gym time, workout classes, beauty services, and more at participating locations.

Users can book classes at studios using the ClassPass website or via the ClassPass app. Each class is worth a different amount of credits depending on factors like the class type, studio, location, duration, and time of day. Once a user is signed up for a class, that amount of credits will be deducted from their monthly account.

Design Critique: ClassPass—Pass or Fail? Read More »

A person pressing the Accessible Pedestrian Signal to cross the street in New York City

Assistive Technology: Accessible Pedestrian Signals

Accessible Pedestrian Signals (APS) are devices that help people who are blind or have low vision cross streets safely by providing audio and other forms of tactile information. The APS devices fall under the Social Model of Disability, which focuses on creating an accessible world where everyone is included and can participate in society. While

Assistive Technology: Accessible Pedestrian Signals Read More »