Tools & Techniques

What does an information experience design toolkit look like? Posts in this category describe, analyze, critique, and/or discuss emerging or established tools, techniques, methods, and approaches that inform or facilitate the design of great experiences.

Use of Personas in usability testing for academic libraries

As academic libraries move toward a more user-oriented approach, they are implementing various ways to test usability and user experience (Tempelman-Kluit, N., & Pearce, A., 2014). One that caught my eye was the use of personas. Personas are prototypes of actual users, developed through multiple means of research including interviews and surveys. The use of […]

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Usability Testing & Mobile Devices: New Mobile Heuristics

Developed in the early 1990s, the heuristic evaluation has come to prominence as a usability evaluation method. Developed in a time when web design meant design for desktop screens, it has been a powerful tool largely thanks to its reliance on the 10 heuristics, defined by Jakob Nielsen in 1995, that categorize the issues found

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Material Design

”Material design is a visual language synthesizes the classic principles of good design with the innovation and possibility of technology and science.” Google uses material design to guide the interaction and interfaces in their apps, mobile and web-based, and makes the standards available for other android app developers. Material design was unveiled in summer 2014

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Repertory Grid Interviews as a UX Method

The Repertory Grid Interview (RGI) is a technique related to Personal Construct Theory (PCT)—both were developed by George Kelly in 1955 in order to explore people’s conceptions of their relationships with others. PCT centers on the idea that every individual perceives the world based on constructs created from his or her unique experiences and understandings.

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