Usability and Accessibility -Examples for accessible websites/software

This article is mainly focus on the examples for accessible websites. The author discussed about the text alternative and color accessibility as examples. In those cases, audiences can get to know the definition, effect, bad and good use cases of these two examples. When the internet comes, we live in a life with full convenience: We […]

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Ideas & Issues

Introduction If you paid any attention to video game news in the past year, you will have no doubt heard volumes about the Star Wars Battlefront 2 Loot Box controversy. In essence, the publisher of the game, Electronic Arts, utilized a micro-transaction model in the game’s multiplayer. This was widely frowned upon due to exploitative

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Good Intentions ≠ Good Research: Identifying & combating cognitive bias in usability research

Image credit: KnowYourMeme.com Ignorance is not bliss There’s an old saying you might have heard. It goes something like this: “fool me once, shame on you; fool me twice, shame on me.” Usually, this is said after a series of betrayals by a friend, a family member, or a loved one. But could it reach into

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Mind & Design

INTRODUCTION When designing products, there is a need to consider the psychology aspect of the user, since it has a direct connection to emotions. When a product isn’t design properly and creates difficulty for the user, it can lead to frustration and irritation, instead of providing a pleasurable experience.   In today’s world there is

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Gestalt Psychology for UX Design

  Introduction Understanding some basic psychological principles that impact visual perception is essential to user experience (UX) professionals interested in designing systems and products that better serve the needs of users. This post provides a brief overview of Gestalt psychology and demonstrates how many of its principles can help UX and interaction designers create interfaces

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Wayfinding: How Users Apply 3D Logic to 2D Interfaces

If you’ve ever tried to find your terminal in an airport, you’ve undergone a psychological process called wayfinding. Wayfinding is the navigation of 3D environments through the use of spatial cues, such as following signs and hallways to your intended destination. All humans learn how to wayfind from the moment they learn to crawl, so

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Design Critique: “Ringly” (Device and App)

Ringly is a smart ring created with the purpose of helping women lead a healthier and more balanced lifestyle, combining innovative technology with well crafted jewelry. The device consists on a ring with a sensor that is paired with the Ringly app on the user’s phone, allowing the notification of mobile alerts without the need

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