Design Critique: Pokémon Go (iOS App)

Pokémon Go is a location-based Augmented Reality (AR) game that involves players catching, training, and battling Pokémon; it was developed by Niantic and launched in 2016. It utilizes your smartphone’s GPS and camera to overlay Pokémon into the real world, encouraging you to walk, and to explore your surroundings. Introduction I have not watched the […]

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Design Critique: Goodreads – Good books meet Bad UX (IOS App)

Introduction Goodreads is a household name among avid readers, boasting over 150 million members and a database of more than 3.5 billion books. Launched in 2006, Goodreads is a social cataloging platform where users can track their reading progress, discover new books, and interact with a community through reviews and ratings.  The platform was acquired

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Design Critique: Mathison Insights (website)

Introduction Mathison Insights is a consultancy that focuses on software engineering and data science contracts. The website’s main focus is to showcase what services are offered, the details of the LLC to do business, and an easy way for companies to contact the team for contract inquiries. Some additional information available is an “about us”

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Chase App: Convenient Banking or Hidden Design Pitfalls? – A Design Critique

Photo by Rubaitul Azad on Unsplash Chase Bank’s mobile banking app offers a comprehensive set of features designed to make managing finances simple—from checking balances to paying bills and depositing checks. However, while the app provides essential functionality, some design choices could be improved to create a more intuitive and confident user experience. In this

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