Design Critique: Etherscan (Website)

Etherscan is the premier Ethereum blockchain explorer that provides real-time information on blockchain transactions, smart contracts, and wallet activities. As an essential tool for blockchain developers, crypto enthusiasts, and casual users alike, Etherscan is highly functional, but its user experience is lacking in several key areas. By evaluating the website through the lens of Don

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Design Critique: LibraryThing (iOS App)

Introduction LibraryThing is a free book and movie cataloging website and app made specifically for personal and independent libraries. The application is praised for its simplicity, not using any library software to work and only requiring a username and password to begin. LibraryThing uses thousands of database systems like Library of Congress, Amazon, and public

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Design Critique: Amtrak App (IOS App)

Introduction Amtrak is a travel application designed to streamline the process of planning and booking train journeys across the United States. It offers features such as real-time train schedules, ticket purchasing, and seat reservations. Users can easily search for routes, view fare options, and manage their bookings directly from the app. The Amtrak app also

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Person using loop scissors to cut a piece of paper to demonstrate its use

Assistive Technology: Adaptive Loop Scissors

Adaptive scissors are specialized cutting tools designed to assist individuals with physical disabilities or limited hand strength, dexterity, or coordination. For people with conditions such as cerebral palsy, arthritis, or hand tremors, these scissors can be particularly beneficial in achieving greater independence and ease in everyday tasks. Key features 1. Continuous Loop Handles The most

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Assistive Technology: VoiceOver (iOS app)

Apple’s VoiceOver is a screen reader that enables individuals with visual impairments to navigate their devices through auditory feedback and gesture-based controls. In this blog post, I will be doing a brief analysis of its accessibility features, particularly through the lenses of the functional and social models of disability. Gesture-Based Control: Usability Meets Accessibility One

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