UX/UI Design for globalization – more than just translation

When you’re designing for international users of web products, internationalization and localization are things you have to consider. With the two together, we can call it web globalization (= internationalization + localization). The first and right instinct is to deal with translation, but it’s more than just using an auto-translator to simply translate the language …

Read more

Strategies and Good Examples of Multiscreen UX

In last blog post, I talked about some basic principles to follow when designing for multi-screens. There is 3Cs Framework (Consistent, Continuous, Complementary) I found extremely helpful when analyzing the strategies of multiscreen design. However, there are more specific strategies could be discussed which I believe can also fit into the 3Cs Framework. The book …

Read more

Principles of Designing for Multi-screens

Today, human live with screens, and most likely, with multi-screens. There are PCs, smartphone, tablets, TVs, smartwatches and more. People use them for different occasions or use them together. As a designer, I heard about terms like “mobile-first” and “responsive” a lot and have actually designed products across different platforms, while I found there is …

Read more

Use LEGO® Serious Play® in Design Research

LEGO Serious Play in class

When it comes to “LEGO”, what would you think of? Toy? Game? Or brick? Today I want to talk about a more “serious” side of LEGO – the LEGO® Serious Play®. It’s not a game, it’s a methodology from LEGO which uses LEGO bricks to improve creative thinking and develop problem-solving skills. In UX field, …

Read more

Expert Voices Interview with Sarah Doody about UX Education

Sarah Doody is an NYC based user experience designer and product strategist. She works with startups to help them launch their initial product as well helping companies already in market optimize their user experiences. She is the founder of a popular UX newsletter – The UX Notebook. Sarah also teaching about user experience, she co-developed and …

Read more

How UX Evolves for Virtual Reality

Hey designers, like it or not, virtual reality (VR) is really coming. We just spent or are still spending great efforts to adapt to the trend of mobile, now part of the focus should probably be shifted to look at the UX of VR. This article is going to talk about how UX looks like …

Read more

Design Critique: Medium (IOS App)

  Medium is an online publishing platform launched in August 2012, having a mass of amateur and professional people and publications writing blog posts on it. The clean design quickly differentiates it from other publishing platforms and aggregates many professionals. This article is going to assess the design of medium IOS app using Don Norman’s …

Read more