In June 2018 the World Wide Web Consortium (W3C) released the updated Web Content Accessibility Guidelines (WCAG 2.1). The W3C is the main international standards organization for the World Wide Web that develops protocols and guidelines that ensure long-term growth for the Web. It was founded by Tim Berners-Lee, the inventor of the World Wide Web.… Continue Reading »
Computer-based devices are ubiquitous in our daily lives and most people interact with a computer interface with some regularity. But people are unique and people’s capabilities are different, and vision, hearing, and mobility disabilities are not uncommon. People with hearing and vision disabilities require alternatives for text and multimedia, and people with fine motor control disabilities need interfaces that respond to screen readers, voice commands, and other input methods.… Continue Reading »
Technologies malfunction, they break, they face errors and sometimes act unpredictability. Be My Eyes is an application that can help visually impaired users by connecting them to sighted users in real-time to assist them when technologies like screen-readers cannot.… Continue Reading »
Accessibility has recently become a crucial talking point in digital humanities. Some scholars have argued that the best way to account for accessibility is to implement universal design principles when developing DH projects. This post considers positive and negative aspects of universal design in DH and advocates for a more practical modified solution.
Accessibility, or “how a disabled person accesses or benefits from a site, system[,] or application,” has become a topic of great importance in the digital humanities (DH) community, as evidenced by its appearance as the main theme of the international DH2017 conference.… Continue Reading »