design critique

Banner for a Pokémon Shuffle design critique blog, featuring the Pokémon Shuffle logo with colorful letters, popular Pokémon characters in the background, and the text 'Design Critique' in bold white font.

Design Critique: Pokémon Shuffle (Mobile App)

Introduction Pokémon Shuffle is a mobile puzzle game where players line up Pokémon icons to battle opponents and progress through levels. It blends casual match-three gameplay with RPG elements like team optimization and collecting Pokémon. The game succeeds in keeping players engaged, but its registration, onboarding, and interface design also reveal notable usability challenges. Registration […]

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Design Critique: CapCut (Mac App)

Introduction CapCut for Mac is a desktop video editor that aims to make video editing fast and approachable while offering a broad set of features. The experience is sleek and simple, but some design choices create friction around onboarding, visibility, sharing and error recovery especially for new users. Getting Started: Registration & Onboarding
 Right away,

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Design critique: Hume AI’s Hero Section

Hume AI is a text-to-speech (TTS) product whose primary selling point is its advanced emotional intelligence (EI). Emotion is, after all, the most powerful tool of voice—amplifying meaning, tone, and impact in text. Since achieving natural-sounding TTS has become largely a solved problem, the differences between products in basic voice quality are shrinking (or just

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A person holding a smartphone displaying the Stellarium app, showing constellations against a starry night sky. Large white text on the left reads “Design Critique: Stellarium.

Design Critique: Stellarium (iOS App)

Stellarium is a mobile planetarium app that allows users to explore the night sky in real time. By pointing their device upward, they can identify stars, planets, and constellations through a realistic visualization. The experience feels immersive and inspiring, but certain design choices introduce challenges around discoverability and ease of use, particularly for beginners. Onboarding

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Hand holding a smartphone displaying the Flo app home screen, showing period tracking information on a pink gradient background, with the Flo logo on the left.

Design Critique: Flo (iOS App)

Flo is a menstrual cycle–tracking app that helps users monitor periods, ovulation, or pregnancy. It also offers resources on menstruation, pregnancy, mental-health and sexual wellness, along with symptom logging. This critique reviews Flo through concepts from Design of Everyday Things and How Artifacts Afford, focusing on the experience of a user tracking their period. Onboarding

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Design Critique: Daak (IOS App)

About Daak is a personal finance tracking app designed to help users log daily expenses, categorize spending, and visualize patterns over time. It also offers features like exporting data to spreadsheets and adding bank account details, though some of these functions feel incomplete. At its core, Daak aims to make budgeting simple, structured, and enjoyable

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Design Critique: Bureau of Labor Statistics Data Retrieval Tool

The Bureau of Labor Statistics (BLS) is an agency of the United States Department of Labor. Its website is home to labor and economic data and data tools available for public use. This article serves to critique the general accessibility and usability of the BLS Popular Series Data Retrieval Tool. Accessing Data Tools from the

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Five pokemon cards spread across the image, with the logo in the middle that says "Pokemon Trading Card Game Pocket" on a colorful background

Design Critique: Pokémon TCG Pocket (Android App)

Pokemon Trading Card Game Pocket (TCGP) is a free-to-play trading card mobile game. Unlike Pokemon’s previous game catering to experienced players, TCGP offers an approachable casual experience. The game features not only simplified and faster card battles, but also card collecting, where players can share and trade their cards with their friends and the community.

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