Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Transforming EAI into an Intuitive Student-Learning Site: a user research case study

Client: Electronic Arts Intermix (EAI)Team: Mia Greenberg, Allison Chen, Conor Mack, Hridya Nadappattel, Iris SunMy Role: User Researcher, User Experience DesignDesign Tools: Figma, Notion, Google FormsMethods: Baseline Testing, Iterative TestingProject Duration: 6 weeks Overview The Electronic Arts Intermix (EAI) is dedicated to preserving and distributing Video Works and Media Art. Founded in 1971, EAI is […]

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Design Critique: Reminders (macOS App)

The Reminders app is a core piece of Apple’s ecosystem available on every screen-based Apple product. It gives users the ability to make organized lists, assign due dates for these items and track their completion. Despite its essential function and prevalence across products, the in-app experiences differ drastically across devices. The following is a discussion

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