Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

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Design Critique: Brawl Stars

Brawl Stars is a popular multiplayer mobile game, providing a fun and engaging user experience. The game features characters known as brawlers, played through various game modes and special events. This review critiques Brawl Star’s critical features of digital interface through the principles and concepts outlined within Don Norman’s The Design of Everyday Things. 1. […]

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Assistive Technology: Flashing Doorbell

The flashing doorbell is an assistive technology primarily for individuals with hearing disabilities. It acts similarly to the more common doorbell but also flashes a bright light and emits sound to alert the user. This multi-sensory feature enhances accessibility for those with varying needs. The flashing doorbell is a cost-effective way to make classrooms, homes,

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Assistive Technology: Seeing the world in a New Light (EnChroma Glasses)

For individuals with color blindness, navigating a world designed around color can be frustrating. Everyday tasks such as interpreting traffic signals and distinguishing between similarly colored objects become far more difficult. EnChroma glasses are an assistive technology designed to enhance color perception by filtering specific wavelengths of light. While they cannot “cure” color blindness, they

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