Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Assistive Technology: The PS Access Controller

Introduction The PS Access Controller by Sony, is a PlayStation 5 controller designed to enhance gaming accessibility. This controller aims to provide a more convenient gaming experience for players with special needs, helping them overcome the challenges of traditional controllers. Key Features of PS Access Controller Feature1: Modular Design The modular design of the PS

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Assistive Technology: AirPods Pro 2 Hearing Health Features

Introduction The AirPods Pro 2’s hearing health features can help people with mild to moderate hearing loss hear their surroundings (voices, music, and sounds) more clearly. Users can complete a clinically validated hearing test and access hearing health metrics on their iPhone, and the AirPods Pro 2 will adjust the audio output based on their

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Assistive Technology: Bloomberg Connects App

What is Bloomberg Connects? The Bloomberg Connects app provides free digital guides to over 550 museums, galleries, gardens, public art, festivals, historic sites, and more, expanding access to arts and culture around the world. The app offers the ability to learn about current exhibitions at a portfolio of participating cultural partners through dynamic content exclusive

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Assistive Technology: Reminder Rosie 2.0 Clock

The Rosie 2.0 Reminder Clock is an assistive technology designed to aid individuals with memory impairments. This voice-activated clock provides personalized reminders to users through familiar voices. Reminder Rosie is a hands-free solution with a simple interface that has many use cases including medication, appointments, and daily tasks.

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Xbox Adaptive controller with attachments

Assistive technology: Gaming via the Xbox Adaptive Controller

Introduction: The Xbox Adaptive Controller is a groundbreaking device developed by Microsoft to make gaming more accessible to individuals with limited mobility. First conceptualized in an internal hackathon in 2014, the device underwent several adaptations before its final release to the public in 2018. Designed with extensive input from gamers with disabilities and advocacy organizations,

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Design Critique: Copilot, Microsoft’s AI Chatbot (The Bing App for iOS)

Copilot is the newest iteration of Microsoft’s AI-powered chatbot technology, designed to provide users with access to a conversational interface to assist them with tasks related to productivity, discovery, and creation. To evaluate the user experience, I downloaded the Bing app for iOS and interacted with the Copilot feature myself.

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