Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: Reminders (macOS App)

The Reminders app is a core piece of Apple’s ecosystem available on every screen-based Apple product. It gives users the ability to make organized lists, assign due dates for these items and track their completion. Despite its essential function and prevalence across products, the in-app experiences differ drastically across devices. The following is a discussion […]

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Design Critique: Goodreads – Good books meet Bad UX (IOS App)

Introduction Goodreads is a household name among avid readers, boasting over 150 million members and a database of more than 3.5 billion books. Launched in 2006, Goodreads is a social cataloging platform where users can track their reading progress, discover new books, and interact with a community through reviews and ratings.  The platform was acquired

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