Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Assistive Technology: Kurzweil 3000

Kurzweil 3000 has been created to assist students with learning disabilities; mainly for users who have dyslexia. It offers text-to-speech, study skills, and reading comprehension assistance  to assist users with  reading and writing. Therefore, it makes the process of accessing the educational content  easier, and in turn, enhances the quality and frequency of learning and understanding on the part of the user.

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Assistive technology: ios Voice control Headshot

Assistive Technology: iOS Voice Control

You probably know that iOS is Apple’s mobile operating system and is known for its opacity, security, and excellent accessibility features. One of the cornerstones of its inclusive design is Voice Control, an assistive technology that allows users to browse their devices entirely through voice. This allows people with mobility barriers to control their iPhone

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Design Critique: OpenTable (iOS App)

Introduction The OpenTable mobile app is designed for managing restaurant reservations, discovering new restaurants , and exploring different cuisines all around the world. OpenTable’s popularity highlights both strong design elements and areas for improvement. We’re going to dive into the design of the OpenTable mobile app based on Don Norman’s principles from “The Design of

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Design Critique: Reminders (macOS App)

The Reminders app is a core piece of Apple’s ecosystem available on every screen-based Apple product. It gives users the ability to make organized lists, assign due dates for these items and track their completion. Despite its essential function and prevalence across products, the in-app experiences differ drastically across devices. The following is a discussion

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Preview image for Design Critique: Pinterest (iOS App)

Design Critique: Pinterest (iOS App)

Pinterest is a visual discovery app that enables users to browse, save, and share images and ideas. Each “pin” represents an image or idea that can be organized into boards. Users can search for specific content, create their own boards, and interact with other pins through likes, comments, and repins. Pinterest’s mission is to help people discover things they love and inspire them to incorporate these discoveries into their daily lives.

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Design Critique: Finch (iOS App)

Finch is a self-care pet app where users care for a virtual pet by completing daily self-care goals. It helps users improve their mental health and maintain a positive attitude through various self-care exercises. Quests include breathing, reflection, mindfulness, and more. The target audience includes individuals struggling with mental health and enhancing their self-care routines.

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