Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Assistive technology: ios Voice control Headshot

Assistive Technology: iOS Voice Control

You probably know that iOS is Apple’s mobile operating system and is known for its opacity, security, and excellent accessibility features. One of the cornerstones of its inclusive design is Voice Control, an assistive technology that allows users to browse their devices entirely through voice. This allows people with mobility barriers to control their iPhone […]

Assistive Technology: iOS Voice Control Read More »

Design Critique: OpenTable (iOS App)

Introduction The OpenTable mobile app is designed for managing restaurant reservations, discovering new restaurants , and exploring different cuisines all around the world. OpenTable’s popularity highlights both strong design elements and areas for improvement. We’re going to dive into the design of the OpenTable mobile app based on Don Norman’s principles from “The Design of

Design Critique: OpenTable (iOS App) Read More »

Design Critique: Reminders (macOS App)

The Reminders app is a core piece of Apple’s ecosystem available on every screen-based Apple product. It gives users the ability to make organized lists, assign due dates for these items and track their completion. Despite its essential function and prevalence across products, the in-app experiences differ drastically across devices. The following is a discussion

Design Critique: Reminders (macOS App) Read More »