Gamification: does it actually better user experience?

In recent years, the practice of applying game-design elements in non-game contexts (Gamification) has become a heated topic. It attracts many scholars and designers because the gaming industry possesses an extremely engaged audience. While gamification benefits some products’ marketing performance, the problems of its implementation are gradually appearing. Gamification is nothing new. The term was […]

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Resources For Eliminating Bias in Design

I recently discovered an interesting article on UXBooth tilted Resources for Eliminating Bias in Design. In this essay; author Benjamin Evans, a UX Designer and advocate for accessible and inclusive design, describes how, as designers our work is unconsciously limited by bias, and the ways we can identify and overcome them. Evans starts off by describing

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Writing on UX Writing

UX Writing spans many aspects of user experience design including but not limited to: important skills required for designers, delightful microcopy in a user interface, effective error messaging, and more. I saw an article What is UX Writing? posted on UX Booth at the beginning of the year that explains a burgeoning job position in the

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User Feedback, Is It The Only Criteria?

  “Exploring Android Wear’s Usability Drawbacks and Why It Keeps Stumbling in a Fitness-Oriented Wearable Market,” an article by Daniel Marchena, Co-Host of the XDA/Android Podcast, where he explains some of the drawbacks in the usability of Android’s wearable technology. Wearable technology is a recent trend and the discussions on its usability is relatively new.

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