An image of cute kittens playing in a Japanese garden yard.

Design Critique: Kitty Collector

This critique explores the Kitty Collector app, launched in 2014, which appears outdated compared to 2025’s small gaming apps. Despite its age, the developers (Hit Point Co. Ltd.) have effectively addressed key design elements, reflecting Japan’s emphasis on user experience. The app is crafted with the mental model of cat lovers in mind, avoiding the hook of prolonged screen time, a challenge even for small game apps today.

Design Critique: Kitty Collector Read More »

Design Critique: The Chase Mobile App

Introduction Chase is one of the largest banks in the United States, serving millions of customers through its online and mobile banking services. Having personally used the app for everyday banking, I have noticed both strengths and shortcomings in its usability. Using Don Norman’s concepts from The Design of Everyday Things, I will analyze a

Design Critique: The Chase Mobile App Read More »

Design Critique: Chewy (Mobile App)

Chewy is an e-commerce company that offers businesses such as pet food retail, pet supply and accessories retail, medicines and health products, and other pet-related products. From Chewy, users could document their pets’ information and get the needed accessories. Its mobile app is aiming to offer users a convenient shopping experience Imperfect Shopping Details Items

Design Critique: Chewy (Mobile App) Read More »

Design Critique: Lightroom (iOS app)

Adobe Lightroom is one of the most popular photo editing apps among professional photographers and enthusiasts. The platform gains one of its biggest advantages from being a cross-platform application, supported on various categories of devices, including desktops, laptops, tablets, and smartphones. This critique’s focus will be on its iOS version, examining the app’s library page.

Design Critique: Lightroom (iOS app) Read More »