Wander-well: Travel that flows with you

Designing emotionally adaptive travel experiences, with AI and using AI. An AI-powered travel companion that co-creates emotionally adaptive itineraries based on energy, mood, pace, and real-time context. Overview Travel planning today is optimized for logistics. But through our research, we found that people don’t want perfectly optimized travel. They want travel that adapts with them. […]

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The Right Fit: Redesigning the Emotional Experience of Online Sizing

By: Uraiba Zafar, Mariel Go, Youlu Xu Overview Online clothing shopping is built around a sizing system that is both rigid and inconsistent. Standard size charts flatten bodies into measurements, “people like you” features oversimplify fit, and model imagery often reinforces narrow beauty standards. What should be a simple decision — choosing a size —

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Student Medical Ethics Journal – A Content Problem Hiding Inside A Navigation Problem

Project Overview The Student Medical Ethics Journal is a nonprofit, student-run academic journal with a rare ambition: to democratize medical ethics discourse across students, practitioners, and educators worldwide. They publish peer-reviewed articles, video seminars, and multimedia content — and they’d been growing. But something wasn’t working. Users who arrived rarely stayed. Submissions were declining. And

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A hand-drawn image of a laptop which displays a roughly drawn Exhibition page of the Possitive Exposure website. A hand on the trackpad with a mug of coffee on the left side. A click on the upper left corner and a tree image frame on the right upper corner

A Day at the gallery: Designing Sensory Access for Neurodivergent Visitors

How research, visual storytelling and user empathy lead our team on a journey to design a sensory access tool for Positive Exposure Gallery and what I learned in the process. Course: Info 606- Digital Accessibility BY: Anika Majumder Team: Liz, Allison, Alaa, Anika My Role: Visual Design. Storyboard illustration. Sensory kit. Solution concept & ideation

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Specialized Experience – Reshaping Artwork Search with Vector Queries

Team: Anli HuangHyun LeeSharron LouYuxuan Xia Roles: UX ResearchUX DesignUI DesignDesign StrategyInformation Architecture ToolsFigmaFigjamClaude Code + Design Project Overview The National Gallery of Art (NGA) is home to more than 150,000 artworks, archival records, and library materials. While the collection is expansive, navigating it digitally can often feel fragmented and overwhelming, especially for younger audiences

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At Your Pace: Designing Sensory Access for Neurodivergent Gallery Visits

When the Environment Becomes the Barrier Art galleries and museums are built for looking. But for many neurodivergent visitors, individuals that experience ADHD, autism, or anxiety disorders, the experience of getting to the art is often the hardest part. Before you can stand in front of an art piece, you have to navigate a crowded

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Wikipedia Was Already Accessible… Or So We Thought

Team: Ananya Yadav, Aswathi Thilak, Chandni Singh, Hridya Nadappattel, Qasim Malik Timeline: 1 month Client: Wikimedia Objective: Conducting an Accessibility Audit of the Liquid Glass (iOS 26) Update for Wikipedia’s iOS app Wikipedia’s updated iOS experience introduced Apple’s new Liquid Glass interface language across the app. The redesign aimed to modernise interactions and make navigation feel lighter and more

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Magnificent H: Redesigning a Discovery-Driven Cultural Storytelling Platform

Magnificent H is a digital platform reimagining how people discover and share culture online through creator-led micro-museums. Over four months, our team researched, tested, and redesigned the platform experience to make cultural storytelling more accessible, trustworthy, and engaging for a new generation of curious minds.

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Reimagining the Brooklyn Brownstone School Website

Designing a digital experience that helps families stay informed while reflecting the warmth, creativity, and community of the school. Academic Group Project for INFO 682-01: Projects in IXDDuration: January 2026 – May 2026Team: Avani Chandorkar, Esha Anil Navarkar, Elizabeth Serjantov, Sylvia XuTools: Figma, FigJam, Google Forms, Miro, Zoom The Problem The Brooklyn Brownstone School (16K628)

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