design critique

Assistive Technology: Google Pixel Buds Pro

The Google Pixel Buds Pro are wireless earbuds designed to cater to the user’s needs, featuring user-friendly touch controls, an integrated microphone, Google Assistant integration, and active noise cancellation. In a buzzing world in which all of our senses are bombarded with information, the Google Pixel Buds Pro provides its users with greater control over …

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Design Critique: Splitwise (iOS App)

Splitwise is an expense-splitting application that can record expenses and share them with friends or groups. This display is unambiguous in the way it shows who should pay and what amount is due. This design critique focuses on the iOS applications using Don Norman’s principle and concepts from his book “The Design of Everything Things.”

Swoosh.Nike Branding

Design Critique: Swoosh.Nike

Swoosh.Nike is a new virtual space where everyone interested can collaborate in designing and owning the future of Nike’s digital products through blockchain. People can co-create, build collections, earn royalties, and trade virtual Nike products for digital fashion in web3. The platform promises to use its own NFTs as wearables to incentivize people’s individuality and …

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Design Critique: MYmta App

The MYmta app is MTA’s official all-in-one app for subways, buses, LIRR, and Metro-North trains. It says the App is “designed for our customers based upon feedback directly from our customers,” and that it “provides a personalized experience across all transit services for daily commuters and tourists.” The app includes functions like trip planning, planned …

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among us video game characters

Design Critique: Among Us (iPad App)

Among Us is a game where players, “Crew,” find the serial killers among them. To win, “Imposters” must kill most players before they finish their tasks. When dead bodies are reported, players must discuss and vote who they think the imposter is. If Crew votes right, they win.