Design Critique: Google Voice – Text Messaging



During my time supporting a US defense project, I found myself more privy to my privacy needs and started using a Google Voice number as an alternate to my real number for calls, texting and online usage.

Google Voice gives you a phone number for calling, text messaging, and voicemail. It works on smartphones and computers and syncs across your devices so you can use the app in the office, at home, or on the go.… Continue Reading »

Design Critique: MYmta (iPhone app)



The MYmta iPhone app is a travel app designed to provide relevant information related to New York City’s many public transit options: subways, buses, LIRR and Metro-North rail services, and the Access-A-Ride program. The app allows for real-time scheduling and service changes, as well as personalized settings and trip planning, and station accessibility information.… Continue Reading »

Design Critique: Lyft (iOS App)


Lyft is a transportation company that provides users with online ride-hailing services through a mobile application. The application matches on-demand riders with drivers and also allows payments through the app. Lyft operates in approximately 300 U.S. cities and provides over 1 million riders per day.

Critique 1: Home Screen

When opening the Lyft app, you are immediately brought to the home screen.… Continue Reading »

Design Critique: Meet Up APP



“Meet up” is good at interaction of UX and human needs. I download this app because I want to search some good events in New York City. This APP provides me multiple chooses. When I first register my account, they provide me several tags, for example, fashion, art, sports, etc. By knowing my interests, the app recommend the activities that I’m interested in.… Continue Reading »

Design Critique : Steam ( on PC app)


 Steam is an international digital distribution platform which allow users to purchase and play PC video games. Steam help users install and update their games and provides community features such as friend lists and groups, video streaming and video sharing. It also provide cloud-saving function so that users can load their game process in every device they use.… Continue Reading »

Design Critique: Sephora Skincare & Beauty App


Sephora is a multinational online and in-store makeup, skincare, fragrance, and beauty services, retailer. Upon opening the Sephora mobile application, a user is presented with options to either view latest skincare and beauty deals, to begin shopping or exploring products, to receive product recommendations, to search for specific products, or to navigate for additional features.… Continue Reading »

Design Critique: Notes (iPhone App)

The iOS built-in Notes app empowers users’ note taking capability by providing seamless synchronization feature, supporting multimedia input/insert, and even integrating the sketch feature to simulate the analog note-taking experience. This article would critique the Notes App based on some usability factors mentioned by Don Norman’s book- The Design of Everyday Things.

1.Sketch directly in Notes

The icon follows most of the convention to indicate possible “drawing” behavior in this app, it’s easy to understand and the discoverability is good when it displays with other major action items on top of the keyboard.… Continue Reading »

Design Critique: Uncharted 4 Traversal

“Uncharted 4: A Thief’s End” is one of seven games of the Uncharted series, which is an action-adventure third-person shooter platform video game created and developed by Naughty Dog. This critique takes a closer look at how Uncharted 4 makes use of Don Normans Design Principles and uses them to lead the player through the game, specifically one of their main pillars of the game: traversal.… Continue Reading »