Design Critique: ULTRASONIC AROMA DIFFUSER, Muji (Disital Product)

Muji is the Japan retail company that sells many different varieties of household and consumer goods and also well known for its “less is more” philosophy and “no-brand or log” policy(Wikipedia). An ultra aroma diffuser is one of Muji’s steady seller items that disperses a fragrant mist in the room using ultrasonic waves. The article …

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Design Critique: Brooklyn Public Library (Website)

Design Critique: The Brooklyn Public Library (Website) The Brooklyn Public Library ‘s website is a place where patrons can go to do research, borrow books and register to attend special events amongst many other resources. This evaluation will critique the Brooklyn Public Library’s website based on core usability factors. Visibility: “More options” Navigating websites can …

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Design Critique: Explore the Art (The Minneapolis Institute of Art (Mia)

A museum represents a window to the world, in which people can experience diverse cultures and artistic expressions. And, when it is not possible for people that live far away in time and location to get access to art collections, digital platforms become essential. Digital tools are important in the leadership role of museums of …

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Design Critique: Venmo (iOS App)

Venmo is a mobile payment app that allows users to easily send money to others with an account on the app. There is also a social component to the app that allows users to see transactions that others have made, including notes on what the transaction was for.

Design Critique: Transit (Android App)

A Canadian mobile app developed to aggregate and navigate the public transit scheme of city with precise real-time projections, easy journey planning, step-by-step navigation, notifications of service interruption, and records of departure and reminder for stop, shown in a clear, precise and bold interface. It is functional in more than 200 cities of Australia, Canada, Europe, USA and NZ.

Design Critique: The Room (Android app)

The Room is the first of a series of mystery-puzzle video games originally developed by Fireproof Games. It follows a format similar to the genre of Escape Room games available on the mobile and consists of highly elaborate boxes with multiple puzzles that must be sequentially solved to unlock the box. This critique takes a closer look at how The Room (on Android) makes use of the Design of Everyday Things’ Design Principles and uses them to lead the player through the game.

Design Critiques: Pinterest (Android app)

Pinterest is an image-based social network that allows users to catalog, share and discover inspirations using images, GIFs, and videos, either uploaded from their computers or “pinned” from the web. The app requires registration and once logged in, users can start to explore the content.  Discovering content For most users who are familiar with the …

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Design Critique: Paper (iOS app)

Paper is a comprehensive tool to sketch, paint and type people’s thoughts in creative ways. It offers great convenience with the application of an apple pen, natural gestures, and a fluent interface. Currently, Paper is available on both iPhone and iPad, and it earns a high rating of 4.8 with the great satisfaction of users.