Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: Mindbody (iPhone App)

MINDBODY is a U.S.-based “software-as-a-service company” that allows users to locate, purchase and schedule “wellness experiences,” such as workouts at gyms, massages at spas, and more. Users can create profiles, save and curate a list of favorite businesses, leave and read other users’ reviews and ratings, and explore local deals and wellness destinations based on their location and interests. This critique follows a user with a MINDBODY account who wishes to login to their profile and find a new nearby fitness class to try.

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Design Critique: Medito Meditation App (Android App)

Medito is a simple and free-to-use meditation app available on iOS and Android. It was developed by the Medito Foundation, a non-profit organization dedicated to improving mental wellbeing through the cultivation of mindfulness and meditative practices. The app includes features such as audio for guided meditation sessions, a meditation timer, and content for improving sleep.

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Assistive Technology: Large Print Books

Description:
I’m sure most of us have seen large print books throughout our life or requested the large print version by accident, but in case you haven’t, they are books with larger print than the average book. Based on the Library of Congress, “large-print materials are most commonly available in 16- to 18-point type” (https://www.loc.gov/nls/resources/general-resources-on-disabilities/large-print-materials/). Large print books are typically only available in paperback and can cost more than the “normal” 10-12 point font version of the book.

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