Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Screenshots compiled to one image to showcase Carbon Health app on ios three images side by side

Design Critique: Carbon Health App (v. 1.8.76 iOS)

A “Seamless” of sorts for healthcare, Carbon Health defines itself as a “modern, tech-enabled healthcare provider designed from the ground up to put patient-care first” (Carbon Health website). The company’s B2B2C (Business-to-Business-to-Consumer) business model works by offering technology solution to clinics around the U.S. and ultimately to consumers (patients) to help “deliver a uniquely seamless

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Design Critique: Zoom Handy Recorder (iOS)

The Zoom Handy Recorder app is designed to facilitate audio field recording on iPhones and iPads. It supports recording via an internal iPhone/iPad mic, or via an external microphone, which can be purchased separately as an upgrade to provide greater fidelity and/or stereo recording. Field recorders focus on utility; field recorders must work quickly and

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Design Critique: Leke Fitness Application

Leke Fitness is a chain gym brand in China. Its business includes gym operation and professional trainer service. I started using their service last summer and the overall experience is good. To experience their whole services, the user has to be either a member of a gym, or the user can book a trainer service and use the gym for free with limited-time access. Many different types of human-computer interactions occur in the process but I will focus on their mobile application.

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