Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: David Stark Design and Production Website

  David Stark Designs is a design and production company for corporate and private events. Through their website they are trying to show potential clients how fun and creative their work is. However multiple design elements on the site lead to user error which in turn creates annoyed potential clients. With a few changes to

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Design Critique: NYU Libraries Login Screen

Usability Theory and Practice LIS-644 Rachel Pisciotta Introduction The NYU Library System consists of a large number of Libraries and Library users including global and consortium libraries. All users are directed to the same sign-in screen that will either allow or prevent the user from requesting items for delivery, InterLibrary Loan, electronic resources, and recalling

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Design Critique: NSF’s FastLane System (proposal functions)

FastLane is the online system used by the National Science Foundation (NSF) for the management of research proposals and awards. This critique focuses on the system functions related to proposal creation. The proposal template provided by FastLane is comprised of a list of forms, which are edited by selecting the ‘Go’ button to the left

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Doorbot (Good Design)

The doorbot is a both a physical device and an accompanying software application for mobile devices. In this post, I’m focusing on the physical device component as an example of good design. We bought the doorbot for our building when our buzzer system broke. The physical device mounts to the front of the building next to the

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