Design Critique: Workflowy (browser)

Workflowy is a flexible digital notebook for students, professionals, and any person who wants to keep notes, to-dos, and information organized in a simple interface.  Using intuitive and easily discoverable interactions, Workflowy allows users to compress huge amounts of data into a series of small, collapsable categories.  Entire books, successful corporations, and households are made […]

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Design Critique: The Frick Collection-Website

    The Frick Collection website is the digital hub for the museums on-line content. The website houses many features such as the Frick’s digital archives, reference library, and photo archives, including the Frick’s entire collection. Users can also find information about upcoming and current events, programs, exhibitions, as well as, a history of the

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A Redesign Proposal for the Voorheesville Public Library Website

In order to propose a redesign for the Voorheesville Public Library’s website, we conducted a user-centered review, test, and analysis of the information architecture and interactive design of the site. It appeared to be clogged with duplicated content in an overly complex structure, and was not adapted for mobile. Our goals were to conduct research

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Why Governments Need to Look Beyond Digital Experience Design, and Embrace Interdisciplinary ‘Service Design’

Over the past five years, federal, state and local governments have demonstrated their growing realization that good design can have a tangible impact on citizen engagement and public service delivery. Initiatives like the creation of the NYC Digital Playbook, a digital experience design guide for New Yorkers, and Usability.gov are evidence that governments are taking

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Reticles, Controllers and Buttons: Common Interactions in VR

Virtual reality has stubbornly withstood decades of technological limitation and continual market failure to finally reach the threshold of public adoption. It has the honor of predating the first GUI, has successfully captured the public’s imagination and has undergone several iterations of consumer products. With the technology inside our smart phones giving us the opportunity to dive in to VR and experience its potential as

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Meet Antoinette Colaizzi, A Champion for the User

As a UX Researcher and Strategist, Antoinette Colaizzi has over 20 years in the field leading design and research efforts for Web-based, mobile, and desktop applications.  She is currently a managing consultant at IBM Watson Health and an IBM Design Thinking practitioner.  We spoke recently about her career journey from systems engineer through the early days of “usability”,

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Putting the Reader First: A Conversation with Dante Meick

I recently sat down with Dante Meick, lead designer at Atlantic Re: think, the creative marketing department of Atlantic Media, publisher of The Atlantic magazine. As technology evolved, Dante learned the UX tools that would allow him to optimize digital experiences and other mobile products that give their users the best possible interaction with content.

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