Material Design

”Material design is a visual language synthesizes the classic principles of good design with the innovation and possibility of technology and science.” Google uses material design to guide the interaction and interfaces in their apps, mobile and web-based, and makes the standards available for other android app developers. Material design was unveiled in summer 2014

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Repertory Grid Interviews as a UX Method

The Repertory Grid Interview (RGI) is a technique related to Personal Construct Theory (PCT)—both were developed by George Kelly in 1955 in order to explore people’s conceptions of their relationships with others. PCT centers on the idea that every individual perceives the world based on constructs created from his or her unique experiences and understandings.

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Usability in DAM Systems

This semester, I am enrolled in Pratt’s Digital Asset Management (DAM) class, and decided to compare my usability understanding with the DAM system development process. I first read three different articles that each approached the DAM usability topic differently. Monahan’s “DAM Good? Yes, It Can Be! – How to Make Users Love Your Digital Asset

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Columbia Digital Library Collections Cognitive Walkthrough Usability Evaluation

In Spring 2015, two students from my Usability Theory & Practice course (LIS 644) at Pratt Institute conducted separate cognitive walkthrough usability evaluations of a beta version of the Columbia Digital Library Collections interface (https://dlc.library.columbia.edu/). Student #1: Mike Benowitz Student #2: Andrew Ward Download Full Reports: Benowitz – Columbia DLC Cognitive Walkthrough Report (PDF) Ward – Columbia DLC Cognitive Walkthrough Report (PDF)

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Slippy UX

Like many people, I spend a lot of time interacting with screens and being interrupted by various devices. I can’t remember the last time I went an hour without checking my phone, and I spend more time staring at pixels than looking at people. In this part of the world, we are never not connected,

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