Usability

Design Critique – Timeleft App

Timeleft is a digital platform where users can book dinners with strangers matched through a personality algorithm. The premise is fascinating: every Wednesday, in cities around the world, curated groups gather over dinner, transforming the awkwardness of first meetings into something potentially meaningful. As someone who moved to New York City from India, I know […]

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Black creature with leaf on its head

Design Critique: Voidpet Garden (iOS App)

Voidpet Garden is a mental health journal app that helps guide users through their emotions, where they exist as magical creatures in an ever-evolving garden. The app’s journal prompts are inspired by Cognitive Behavioral Therapy (CBT), Dialectical Behavioral Therapy (DBT), and personalized recommendations from practicing therapists. This critique will be examining both positive and negative

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Assistive Technology: Refreshable Braille Displays

Refreshable Braille displays are electronic devices that convert digital text into tactile Braille characters, enabling people who are blind or have low vision to read digital content. These devices exemplify both the Social Model and Medical Model of disability, as they both accommodate individual needs while helping remove barriers to digital information access. The development

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From Archive to Experience: Building an Educational Streaming Platform

From Archive to Experience: Building an Educational Streaming Platform Electronic Arts Intermix had a problem: Despite offering 5000+ historically significant videos to 50+ institutions, students weren’t engaging with their educational streaming service. For an institution that had partnered with seminal artists since the creation of the camcorder, this disconnect threatened not just their educational mission,

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