New Summer 2015 Course: Advanced User Experience Design

I’m excited to announce a new course I’ll be teaching this summer called “Advanced User Experience Design.” This course picks up from where LIS-643 Information Architecture and Interaction Design leaves off by going into greater depth about the core skills of UX design, including fundamentals of information and visual/communications design, advanced wireframing techniques and user journey …

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Microinteractions: Small Scope, Big Impact

Microinteractions are the individual tasks within designs –something like signing up for an account, moments that tend to be invisible unless something goes wrong. The discussion on the subject comes from Dan Saffner, author of the book on the subject, and it is focused on the idea that these small details are crucial to successful …

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Material Design

”Material design is a visual language synthesizes the classic principles of good design with the innovation and possibility of technology and science.” Google uses material design to guide the interaction and interfaces in their apps, mobile and web-based, and makes the standards available for other android app developers. Material design was unveiled in summer 2014 …

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Usability Testing IRL

Today, I went into a Clinton Hill cafe on a break from work. It was 2pm, and the cafe was crowded with people. My latte was excellent, but my user experience was not. Where should I order? Are there separate lines for ordering food and ordering coffee and paying? Are these people in line or …

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Experience Design for Art Fairs

The beginning of March signals many things to different people: the welcome arrival of spring, NCAA March Madness, and the beginning of the MLB season. But for those who are participants and spectactors of the art world, March announces the beginning of international art fair season. According to Art Forum’s calendar listing for art fairs, …

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Repertory Grid Interviews as a UX Method

The Repertory Grid Interview (RGI) is a technique related to Personal Construct Theory (PCT)—both were developed by George Kelly in 1955 in order to explore people’s conceptions of their relationships with others. PCT centers on the idea that every individual perceives the world based on constructs created from his or her unique experiences and understandings. …

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Usability in DAM Systems

This semester, I am enrolled in Pratt’s Digital Asset Management (DAM) class, and decided to compare my usability understanding with the DAM system development process. I first read three different articles that each approached the DAM usability topic differently. Monahan’s “DAM Good? Yes, It Can Be! – How to Make Users Love Your Digital Asset …

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The limits of evaluation

  In the service of user experience, evaluation is many things. It can measure identifiable qualities of a system such as efficiency or ease of use.  It can solicit emotional responses directly from the user. It checks users’ models of the system against the designers’. And, as we are learning, evaluation does all this in …

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Columbia Digital Library Collections Cognitive Walkthrough Usability Evaluation

In Spring 2015, two students from my Usability Theory & Practice course (LIS 644) at Pratt Institute conducted separate cognitive walkthrough usability evaluations of a beta version of the Columbia Digital Library Collections interface (https://dlc.library.columbia.edu/). Student #1: Mike Benowitz Student #2: Andrew Ward Download Full Reports: Benowitz – Columbia DLC Cognitive Walkthrough Report (PDF) Ward – Columbia DLC Cognitive Walkthrough Report (PDF)