Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: Wodify (iOS App)

Wodify is a membership management and performance tracking system designed specifically for local CrossFit gyms (aka “boxes”) and its athletes. Apart from providing a comprehensive membership database, Wodify also allows owners of the gym to handle billing and payment, schedule and maintain classes. Athletes, on the other hand, can use its mobile application to check

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Design Critique: LinkedIn Profiles in “Edit” Mode

LinkedIn is a powerful professional networking tool, and the LinkedIn profile is a commonly-used, linkable online alternative for the traditional resume. The goal is to create and edit a “strong” profile that will generate interest in the user as a candidate for employers.   “Profile Strength” panel provides a good conceptual model The “Profile Strength” indicator has understandability:

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Design Critique: Google Hangout (Android app)

Google Hangout is a powerful communication platform that combines instant messaging, video chat, SMS and VOIP into one application. Google Hangout, coupled with its companion VOIP application, Hangout Dialer, is the most frequently used application on my smartphone. For those who are unfamiliar, VOIP stands for voice over internet protocol. Hangout integrates Google Voice, a

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Design Critiques: Universe — Small blocks to make big things (iPhone App)

Universe is a new environment for radical expression and experimentation. It’s an app. But moreover, it’s an instrument, a medium, and a community all-in-one. The atomic unit is a verse, a 3×5 grid for infinite creativity: art, stories, interactive experiences, radical video collages, immersive soundscapes, musical instruments, even games. Or go the practical route: make

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