Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

GNOME 3 (Good Design)

The GNOME 3 desktop environment is one of many GUIs supported by Ubuntu OS. Upon starting GNOME 3 (which is to say turning on the computer or starting Ubuntu,) the user is faced with an environment that should not be too unfamiliar to any computer user (above.) The interface is minimalist, and the only visible …

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Snapchat iOS Application, Version 9.0.2 (Bad Design)

The newest version (9.0.2) of the iOS Snapchat application is an example of bad design. And for those who have never used Snapchat before the newest update, it is an example of horrendous design. Trying to navigate this version of Snapchat proves a perfect demonstration of the Norman idea that understandability rather than simplicity is …

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Gmail (Good Design)

I believe that the user interface for Gmail is an example of good design. Using concepts discussed in Don Norman’s book, The Design of Everyday Things, and images of my own Gmail account, I will prove my statement. The first screen that you see offers many clues as to the proper operation of your account. …

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