Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: NSF’s FastLane System (proposal functions)

FastLane is the online system used by the National Science Foundation (NSF) for the management of research proposals and awards. This critique focuses on the system functions related to proposal creation. The proposal template provided by FastLane is comprised of a list of forms, which are edited by selecting the ‘Go’ button to the left […]

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Doorbot (Good Design)

The doorbot is a both a physical device and an accompanying software application for mobile devices. In this post, I’m focusing on the physical device component as an example of good design. We bought the doorbot for our building when our buzzer system broke. The physical device mounts to the front of the building next to the

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Write Space, Chrome Application (Good Design)

On occasion I find myself having a difficult time completing an assignment or project; constantly distracted by the other open programs on my desktop. I frequently turn to the browser application Write Space when I do, mainly because its design offers a simple, distraction free environment. Donald Norman would say that simplicity does not equal

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