Protected: Design Story – CUNY Graduate Center Library Website
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What’s going on in the world that informs the practice of designing information experiences? Posts in this category tackle new, exciting, controversial, or otherwise noteworthy ideas or issues and discuss their relevance to the field.
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Emotional success: Designing and defining a user experience. Usability Design – Pratt Institute School of Information Blog post by Jamie Raymond Creating a successful user experience involves developing digital products that are pleasing for the people using them. UX designers apply various UX techniques to digital products to provide the end user with a best
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This blog is part of the series Usability in the Real World: Ethics in Usability Research Abstract: While there are many cases for a ‘unified code’, the information science and technology industry hardly has centralized ethics codes. There are two, significant explanations that intend to offer the possibilities for the absence of the so-called ‘unified code’.
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Learning how to conduct respectable, ethical research is crucial skill for any aspiring usability expert. Ethics, defined by D. Resnik at the National Institute of Environmental Health Science, is “norms for conduct that distinguish between acceptable and unacceptable behavior. The foundation for clean ethical research are the principles of honesty and integrity”[1]. The UXPA Code
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Image from accesibilidadweb.com Usability and Accessibility had similarities and differences. However, when focusing on improving websites for those with specific needs it ultimately helps everyone. Unfortunately, most Usability Evaluations focus on the “average user” as the target use but when a user with a disability becomes the target user Usability will be improved for all.
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According to WHO, about 15% of the world’s population lives with some form of disability, of whom 2-4% experience significant difficulties in functioning. When a product is being created, the usability and accessibility for all potential users are important. However, most products are needed by not only abled people but also disabled people, that is
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There are ranges of evaluation methods that assist developers or designers to create usable and pleasant electronic products, services, or environments for the target audience, including older and disabled people. However, to build a product, service or environment for older and disabled people, the criteria of evaluation may be different because they may have specific
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Example of the BrainPort V100 in use. So, what’s the problem? The rapid development of technology has surpassed what was only fantasy 20 years ago, with technological innovation improving more rapidly than accessibility is progressing. Tech companies boast imaginative products and services, but only for those who look, act, and represent the societal “norm.”
Introduction If you paid any attention to video game news in the past year, you will have no doubt heard volumes about the Star Wars Battlefront 2 Loot Box controversy. In essence, the publisher of the game, Electronic Arts, utilized a micro-transaction model in the game’s multiplayer. This was widely frowned upon due to exploitative
Image credit: KnowYourMeme.com Ignorance is not bliss There’s an old saying you might have heard. It goes something like this: “fool me once, shame on you; fool me twice, shame on me.” Usually, this is said after a series of betrayals by a friend, a family member, or a loved one. But could it reach into