Design Critique: Snapchat

  With 178 million users, Snapchat has surprised the world with the success of its counter-intuitive design. Going against core principles of discoverability and understandability, it has garnered millions who have learned and adapted its unique language. However, its glory may now be short-lived, as universally-designed competitors have considerably surpassed Snapchat’s numbers. Snapchat initially prided […]

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Design Critique: aTimeLogger 2 (IOS app)

ATimeLogger 2 is an application for helping users to track time, and related functions can also be achieved, such as enhance users’ ability of time management or record multiple tasks’ time-consuming. Furthermore, ATimelogger 2 has an outstanding performance in signifiers and constraints, which brought forward by Don Norman. The clear interfaces and logical constraints successfully satisfy

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Design Critique: New York Sports Clubs (NYSC), (iOS App)

About a year ago, NYSC renewed their brand. Part of their brand strategy included the re-design of their iOS Application. The App allows users to plan their work out by searching and signing up for classes, setting up their goals, and checking into the gym with their phone. This article analyzes some features of the

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Design Critique: Splitwise (iPhone App)

Splitwise (version 4.4.12 for iOS 9.0 or later) is an Apple iPhone application designed to “split bills and expenses the easy way.” This app functions as a bill splitting and record-keeping tool for roommates, friends, or any group of individuals with shared or borrowed expenses. Splitwise provides an appealing and simple digital interface that makes

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Design Critique: Amazon Kindle (Android app)

Amazon Kindle is an application for reading electronic books. It takes advantage of the affordances offered by touch screens, including pressing and swiping on the screen. The app’s design is simple, with different operations completed by enabling modes through touching the screen. However, its simplicity does not translate to understandability.

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