Design Critique: Reminders (iPhone app)

Reminders app helps people remember things they can easily forget, such as grocery lists. It gives users interface with daily checklist without making any additional effort. Throughout this blog, I will review the Reminders app in correlation with  Don Morman’s ‘Characteristics of good design’, mentioned in his book “The Design of Everyday Things.”

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A flightpath drawn over a hazy landscape implies travel enabled by the kayak app.

Design Critique: Kayak (Android App)

The Kayak Android mobile app provides an easy way to find flights, hotel stays, and rental car services. Kayak excels at creating a clear conceptual model of how to set up and run a search, but not of the entire scope of the app’s features. A streamlined interface may also be a trade-off for invitations to human error. It is interesting to note that Kayak was one of the earliest exemplars of creating more usable graphical interfaces for travel booking, but now may be extending its feature list too far.

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Design Critique: Twitter (iOS Mobile Application)

by Julia Ahmad – September 13, 2022 “Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible, serving us without drawing attention to itself. Bad design, on the other hand, screams out its inadequacies, making itself very noticeable.”

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Assistive Technology: tactile

Tactile is a hardware product that converts any text into Braille. The braille reader has a refreshable braille display, scanning system, and OCR. With Tactile, a user can scan any printed document, such as mail, menu, or flyers, and immediately get the information back in Braille. Additionally, there is a companion app where documents can

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