Gestalt Psychology for UX Design

  Introduction Understanding some basic psychological principles that impact visual perception is essential to user experience (UX) professionals interested in designing systems and products that better serve the needs of users. This post provides a brief overview of Gestalt psychology and demonstrates how many of its principles can help UX and interaction designers create interfaces […]

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Wayfinding: How Users Apply 3D Logic to 2D Interfaces

If you’ve ever tried to find your terminal in an airport, you’ve undergone a psychological process called wayfinding. Wayfinding is the navigation of 3D environments through the use of spatial cues, such as following signs and hallways to your intended destination. All humans learn how to wayfind from the moment they learn to crawl, so

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Design Critique: “Ringly” (Device and App)

Ringly is a smart ring created with the purpose of helping women lead a healthier and more balanced lifestyle, combining innovative technology with well crafted jewelry. The device consists on a ring with a sensor that is paired with the Ringly app on the user’s phone, allowing the notification of mobile alerts without the need

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Design Critique: Blizzard Entertainment (Portal Website)

Design Critique: Blizzard Entertainment (Portal Website) Fig.1 Introduction This website is the homepage for the entertainment company Blizzard. This website is mainly to generally introduce their products, exhibit what they already have, arouse people’s interest to take their products. And leave an entrance for their users to sign up or log in an account. What’s

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Design Critique: Spotify Music (iPhone app,version 8.4.38)

Spotify is a music, podcast, and video streaming service that was officially launched on 7 October 2008. Its basic features are free with advertisements or limitations, while additional features, such as music downloads, are offered via paid subscriptions. Spotify is available in most of Europe, most of the Americas, Australia, New Zealand, and parts of Asia. It

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Design Critique: Uniqlo APP (IOS application)

  Uniqlo is a popular casual apparel brand, they recently developed an APP to support their online retailing market.  As most functions of the app directly linked to their responsive web so that it can complete their basic goals–purchase items online, generate guests’ own digital barcode of their member accounts, get coupons and alerts, etc.

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Design Critique: Net Art Anthology (Microsite)

 Figure (a). General screenshot Introduction Rhizome, the New Museum-affiliated born-digital art organization behind Net Art Anthology, describes this dedicated microsite as a “two-year online exhibition presenting 100 works of restored and re-performed net art” [1]. Since its launch in October 2016, Net Art Anthology aims to restage and contextualize one project each week by uploading

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