Usability

Design Critique: Stomper’s

A Frustrating First Impression:Why Stomper’s Design is Driving Users Away ? At its core, Stomper has an exciting and creative premise. It transforms walking, an otherwise mundane activity, into something playful and interactive. But the frustrating registration process, unclear interface, and rigid game mechanics create unnecessary friction that discourages users before they can even enjoy […]

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Design Critique – Timeleft App

Timeleft is a digital platform where users can book dinners with strangers matched through a personality algorithm. The premise is fascinating: every Wednesday, in cities around the world, curated groups gather over dinner, transforming the awkwardness of first meetings into something potentially meaningful. As someone who moved to New York City from India, I know

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Black creature with leaf on its head

Design Critique: Voidpet Garden (iOS App)

Voidpet Garden is a mental health journal app that helps guide users through their emotions, where they exist as magical creatures in an ever-evolving garden. The app’s journal prompts are inspired by Cognitive Behavioral Therapy (CBT), Dialectical Behavioral Therapy (DBT), and personalized recommendations from practicing therapists. This critique will be examining both positive and negative

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Assistive Technology: Refreshable Braille Displays

Refreshable Braille displays are electronic devices that convert digital text into tactile Braille characters, enabling people who are blind or have low vision to read digital content. These devices exemplify both the Social Model and Medical Model of disability, as they both accommodate individual needs while helping remove barriers to digital information access. The development

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