Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Clue

Clue is a menstrual cycle tracking application, which not only lets you track your period but also your ovulation cycle and aids you to understand how your body works. Clue gives 10 million people each month insights into their reproductive health and collaborates with leading universities to advance female health research, and deliver essential education about health, menstruation, and sex.

Design Critique : JP Morgan Chase Mobile Banking (IOS Version)

Banks are going digital with the mobile apps trend and making banking more convenient for users, and Chase Bank is not lagging. It is among the banks which have the highest number of mobile customers. The banking app lets you securely pay bills and deposit checks, transfer money, check your balances and transactions, and more.  …

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Design Critique: SoundCloud (iOS App)

SoundCloud is an open music and podcast streaming platform that allows users to listen to songs from around the world as well as upload their own music. This design critique will examine the ease and convenience users are able to discover new music on the SoundCloud iOS application.

Design Critique: ULTRASONIC AROMA DIFFUSER, Muji (Disital Product)

Muji is the Japan retail company that sells many different varieties of household and consumer goods and also well known for its “less is more” philosophy and “no-brand or log” policy(Wikipedia). An ultra aroma diffuser is one of Muji’s steady seller items that disperses a fragrant mist in the room using ultrasonic waves. The article …

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Design Critique: Explore the Art (The Minneapolis Institute of Art (Mia)

A museum represents a window to the world, in which people can experience diverse cultures and artistic expressions. And, when it is not possible for people that live far away in time and location to get access to art collections, digital platforms become essential. Digital tools are important in the leadership role of museums of …

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Design Critique: Venmo (iOS App)

Venmo is a mobile payment app that allows users to easily send money to others with an account on the app. There is also a social component to the app that allows users to see transactions that others have made, including notes on what the transaction was for.

Design Critique: Transit (Android App)

A Canadian mobile app developed to aggregate and navigate the public transit scheme of city with precise real-time projections, easy journey planning, step-by-step navigation, notifications of service interruption, and records of departure and reminder for stop, shown in a clear, precise and bold interface. It is functional in more than 200 cities of Australia, Canada, Europe, USA and NZ.

Design Critique: The Room (Android app)

The Room is the first of a series of mystery-puzzle video games originally developed by Fireproof Games. It follows a format similar to the genre of Escape Room games available on the mobile and consists of highly elaborate boxes with multiple puzzles that must be sequentially solved to unlock the box. This critique takes a closer look at how The Room (on Android) makes use of the Design of Everyday Things’ Design Principles and uses them to lead the player through the game.