Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: iMovie

iMovie is a program that is designed by Apple, a company known for their design aesthetic, but less so the usability of their products. iMovie attempts to make creating films from movie clips easy, but several problems with the interface make executing these tasks difficult. The most pressing design problems I have found involve saving […]

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Design Critique: NYU Libraries Login Screen

Usability Theory and Practice LIS-644 Rachel Pisciotta Introduction The NYU Library System consists of a large number of Libraries and Library users including global and consortium libraries. All users are directed to the same sign-in screen that will either allow or prevent the user from requesting items for delivery, InterLibrary Loan, electronic resources, and recalling

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Design Critique: NSF’s FastLane System (proposal functions)

FastLane is the online system used by the National Science Foundation (NSF) for the management of research proposals and awards. This critique focuses on the system functions related to proposal creation. The proposal template provided by FastLane is comprised of a list of forms, which are edited by selecting the ‘Go’ button to the left

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Doorbot (Good Design)

The doorbot is a both a physical device and an accompanying software application for mobile devices. In this post, I’m focusing on the physical device component as an example of good design. We bought the doorbot for our building when our buzzer system broke. The physical device mounts to the front of the building next to the

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