Design Critiques

What makes some designs good and others bad? Why do some designs work while others don’t? Posts in this category offer thoughtful design critiques of modern digital interfaces, with commentary inspired by Don Norman’s “The Design of Everyday Things.”

Design Critique: TickPick (Android App)

TickPick app is a mobile application that offers a convenient and user-friendly interface for users to easily browse and purchase tickets for various events (including sports, concerts, and theatre) as well as sell event tickets directly from their smartphones. The app is available for iOS and Android devices. TickPick’s business model is similar to that […]

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Design Critique: Canvas (Website)

Canvas is a popular platform when it comes to students and teachers. It enables users to post/submit assignments, participate in discussions, view course grades and materials, etc. This article will critique the Canvas website using Don Norman’s design and usability principles mentioned in his book: The Design of Everyday Things. 1. Dashboard’s list view doesn’t

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Design Critique – Shein Mobile App (ios)

Shein is an online fashion retailer known for offering a wide range of affordable clothing, accessories, and beauty products for women, men, and children. The Shein app is the mobile application version of the Shein website, allowing users to browse, shop, and make purchases directly from their smartphones and tablets. Let’s talk about it in

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Assistive Technology: Google Pixel Buds Pro

The Google Pixel Buds Pro are wireless earbuds designed to cater to the user’s needs, featuring user-friendly touch controls, an integrated microphone, Google Assistant integration, and active noise cancellation. In a buzzing world in which all of our senses are bombarded with information, the Google Pixel Buds Pro provides its users with greater control over

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Improving User Engagement for the Museum of Modern Art: A UI/UX Design and User Research Case Study

Client: Museum of Modern Art Discipline: UI/UX Design, User Research Design Tools: Google Forms, Miro, Figma Research Methods: Moderate Remote User Testing, Affinity Diagram, Heuristic Analysis My Role: Recruited participants; Moderated user tests; Wrote and designed user test reports; Developed Methodology; analyzed and synthesized data Duration: Late March to Early May (6 weeks) Team: Yeatasmin,

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